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<blockquote data-quote="BOZ" data-source="post: 1844385" data-attributes="member: 1241"><p>#133 </p><p></p><p></p><p>I had thought so too… but apparently memory fails me often enough. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>So, would it be a good idea to simply rewrite this as a “weapon stat block”?</p><p></p><p>Trident Expertise (Ex): THINGs are adept at the use of huge specially made tridents and receive a +2 racial bonus to attack and damage rolls when attacking with a huge trident. Treat these tridents as piercing, large size weapons, usable in both melee and ranged combat with a range increment of 30 feet, damage of 2d6, and critical x 3. Creatures must have Strength of at least 20 and be of at least Large size to use these huge tridents as ranged weapons.</p><p></p><p>Such as:</p><p></p><p>THING’s Trident: A THING uses a specially made Huge trident that grants it a +2 racial bonus on attack rolls and damage rolls. A creature must be of at least Large size and possess a Strength score of at least 20 to use this huge trident as a ranged weapon. This trident is a two-handed melee weapon that can be used as a ranged weapon (range increment 30 ft.) that deals 2d6 (Huge) of piercing damage on a hit with a critical range of x3. Cost X gp. Weight X gp.</p><p></p><p>OR to split that up (which may be more accurate and make more sense):</p><p></p><p>Trident Expertise: A THING is adept at the use of the specially made tridents used by its race, and has a +2 racial bonus on attack rolls and damage rolls while using it.</p><p></p><p>THING’s Trident: A creature must be of at least Large size and possess a Strength score of at least 20 to use this specially made Huge trident as a ranged weapon. This trident is a two-handed melee weapon that can be used as a ranged weapon (range increment 30 ft.) that deals 2d6 (Huge) of piercing damage on a hit with a critical range of x3. Cost X gp. Weight X gp.</p><p></p><p></p><p>#135</p><p></p><p></p><p>I don’t believe so. The green, apparently, is not, and I didn’t know there was a third. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Would this be good enough for its harpoon?:</p><p></p><p>Harpoon: A harpoon is a ranged weapon (ranged increment 20 ft.) that deals 1d10 (Huge) of piercing damage on a hit with a critical range of x2. Cost: X gp. Weight: 14 lbs.</p><p></p><p></p><p></p><p>Heh… the wacky thing was, with only 18 skill ranks, and its ability scores working against it, I wound up cutting out most of the skills that I had concerns with. This was my final list:</p><p></p><p>Skills: Listen +5, Move Silently +5, Spot +5, Swim +18</p><p></p><p></p><p>#136</p><p></p><p></p><p>well, yeah… <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>That is a bit limiting, though. How about this:</p><p></p><p>A THING gains the ability to use this power in the form of a blast once for every 10 points of acid damage dealt to a swallowed creature. Each stomach stores a blast in an individual throat pouch, and each of the THING’s three pouches can store four blasts at a time. The creature may use as many blasts at once as it has stored up to create an especially thick and pungent cloud. For every blast beyond the first in the same round, the save DC increases by +2, and the damage dealt is cumulative.</p></blockquote><p></p>
[QUOTE="BOZ, post: 1844385, member: 1241"] #133 I had thought so too… but apparently memory fails me often enough. ;) So, would it be a good idea to simply rewrite this as a “weapon stat block”? Trident Expertise (Ex): THINGs are adept at the use of huge specially made tridents and receive a +2 racial bonus to attack and damage rolls when attacking with a huge trident. Treat these tridents as piercing, large size weapons, usable in both melee and ranged combat with a range increment of 30 feet, damage of 2d6, and critical x 3. Creatures must have Strength of at least 20 and be of at least Large size to use these huge tridents as ranged weapons. Such as: THING’s Trident: A THING uses a specially made Huge trident that grants it a +2 racial bonus on attack rolls and damage rolls. A creature must be of at least Large size and possess a Strength score of at least 20 to use this huge trident as a ranged weapon. This trident is a two-handed melee weapon that can be used as a ranged weapon (range increment 30 ft.) that deals 2d6 (Huge) of piercing damage on a hit with a critical range of x3. Cost X gp. Weight X gp. OR to split that up (which may be more accurate and make more sense): Trident Expertise: A THING is adept at the use of the specially made tridents used by its race, and has a +2 racial bonus on attack rolls and damage rolls while using it. THING’s Trident: A creature must be of at least Large size and possess a Strength score of at least 20 to use this specially made Huge trident as a ranged weapon. This trident is a two-handed melee weapon that can be used as a ranged weapon (range increment 30 ft.) that deals 2d6 (Huge) of piercing damage on a hit with a critical range of x3. Cost X gp. Weight X gp. #135 I don’t believe so. The green, apparently, is not, and I didn’t know there was a third. ;) Would this be good enough for its harpoon?: Harpoon: A harpoon is a ranged weapon (ranged increment 20 ft.) that deals 1d10 (Huge) of piercing damage on a hit with a critical range of x2. Cost: X gp. Weight: 14 lbs. Heh… the wacky thing was, with only 18 skill ranks, and its ability scores working against it, I wound up cutting out most of the skills that I had concerns with. This was my final list: Skills: Listen +5, Move Silently +5, Spot +5, Swim +18 #136 well, yeah… :p That is a bit limiting, though. How about this: A THING gains the ability to use this power in the form of a blast once for every 10 points of acid damage dealt to a swallowed creature. Each stomach stores a blast in an individual throat pouch, and each of the THING’s three pouches can store four blasts at a time. The creature may use as many blasts at once as it has stored up to create an especially thick and pungent cloud. For every blast beyond the first in the same round, the save DC increases by +2, and the damage dealt is cumulative. [/QUOTE]
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