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Help Me with My Pathological Aversion to Third Party D&D Products
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9482004" data-attributes="member: 11760"><p>For me, it's got everything I wanted in a campaign setting (you probably have your own checklist):</p><p></p><ul> <li data-xf-list-type="ul">Everything in (3E-at-release) D&D has a place in the world</li> <li data-xf-list-type="ul">Technology exists but is increasingly uncommon, allowing the DM to include as much or as little as desired</li> <li data-xf-list-type="ul">An extensive faux Catholic church, which I like for its storytelling possibilities</li> <li data-xf-list-type="ul">An empire on the verge of a three-way civil war, for the politics and intrigue possibilities</li> <li data-xf-list-type="ul">A reason and support system for dungeon crawling, if that's all one wants to do, including a megadungeon as big as any in fantasy RPGs</li> <li data-xf-list-type="ul">A lightly sketched world that combines intriguing details with plenty of blank space to make it my own (my campaign has visited the two other rival imperial capitals and it was easy to turn them into end-stage Rome and Savonarola-era Florence very easily)</li> <li data-xf-list-type="ul">Campaign frameworks for at least three full campaigns set in Ptolus alone, while again leaving plenty undetailed if I want to drop in NPCs, shops or whole neighborhoods of my own invention. I'm currently running Empire of the Ghouls' first section in Ptolus, and it fits in well with only minor work (the kobold slums become the lizardfolk underclass mentioned in the core book)</li> </ul><p>There are other campaign settings I could see running a long-term campaign in -- I would love to do so with Magical Industrial Revolution, for instance -- but this one scratches all my itches. Note that not being access the planes is an important setting element, so if you want planar adventures, it's probably not the right core setting for you.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9482004, member: 11760"] For me, it's got everything I wanted in a campaign setting (you probably have your own checklist): [LIST] [*]Everything in (3E-at-release) D&D has a place in the world [*]Technology exists but is increasingly uncommon, allowing the DM to include as much or as little as desired [*]An extensive faux Catholic church, which I like for its storytelling possibilities [*]An empire on the verge of a three-way civil war, for the politics and intrigue possibilities [*]A reason and support system for dungeon crawling, if that's all one wants to do, including a megadungeon as big as any in fantasy RPGs [*]A lightly sketched world that combines intriguing details with plenty of blank space to make it my own (my campaign has visited the two other rival imperial capitals and it was easy to turn them into end-stage Rome and Savonarola-era Florence very easily) [*]Campaign frameworks for at least three full campaigns set in Ptolus alone, while again leaving plenty undetailed if I want to drop in NPCs, shops or whole neighborhoods of my own invention. I'm currently running Empire of the Ghouls' first section in Ptolus, and it fits in well with only minor work (the kobold slums become the lizardfolk underclass mentioned in the core book) [/LIST] There are other campaign settings I could see running a long-term campaign in -- I would love to do so with Magical Industrial Revolution, for instance -- but this one scratches all my itches. Note that not being access the planes is an important setting element, so if you want planar adventures, it's probably not the right core setting for you. [/QUOTE]
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