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Help me with my rules revisions - Part 1 - Jumping
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<blockquote data-quote="Gantros" data-source="post: 4717455" data-attributes="member: 15836"><p>How about the following:</p><p></p><p>You can long jump any distance up to your own height without requiring a Jump check. Jumping longer distances requires a check with DC equal to the extra distance in feet x 2. All other rules and modifiers for Jump checks remain unchanged.</p><p></p><p>This reduces the distance between a good jump and a bad jump from 20' to 10', which feels more realistic for an average person. An unencumbered, Str 10, 6' tall human with no Jump skill would have a jumping range of 6' to 16' with a running start (or 6' to 11' without). With Str 14 and 10 ranks in Jump, the range becomes 12' to 22'. This change also gets rid of checks for anything that would be considered more of a "big step" than an actual jump.</p><p></p><p>Admittedly this does involve a little extra math, but it would be unlikely to come up too often. It would also curtail the jumping abilities of high level PCs quite a bit, though a 20th level monk could still easily cover superhuman distances of 35' or more.</p><p></p><p>One other thought - you may want to consider an exception for Jump checks to allow Taking 10 when in combat for some situations. While it could be argued that the ability to concentrate could allow you to jump a bit farther, I'd say the added motivation of running for your life would probably give you an even bigger boost <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Gantros, post: 4717455, member: 15836"] How about the following: You can long jump any distance up to your own height without requiring a Jump check. Jumping longer distances requires a check with DC equal to the extra distance in feet x 2. All other rules and modifiers for Jump checks remain unchanged. This reduces the distance between a good jump and a bad jump from 20' to 10', which feels more realistic for an average person. An unencumbered, Str 10, 6' tall human with no Jump skill would have a jumping range of 6' to 16' with a running start (or 6' to 11' without). With Str 14 and 10 ranks in Jump, the range becomes 12' to 22'. This change also gets rid of checks for anything that would be considered more of a "big step" than an actual jump. Admittedly this does involve a little extra math, but it would be unlikely to come up too often. It would also curtail the jumping abilities of high level PCs quite a bit, though a 20th level monk could still easily cover superhuman distances of 35' or more. One other thought - you may want to consider an exception for Jump checks to allow Taking 10 when in combat for some situations. While it could be argued that the ability to concentrate could allow you to jump a bit farther, I'd say the added motivation of running for your life would probably give you an even bigger boost ;) [/QUOTE]
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Help me with my rules revisions - Part 1 - Jumping
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