Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me with my rules revisions - Part 1 - Jumping
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 4718486" data-attributes="member: 4937"><p>Sure, we can use fortune at the beginning and always find a way to explain what happened after we know what happened. But the problem is we don't expect Carl Lewis to 'stumble' 5 times in 20, and screw up big another 5 times in 20. If we watch long jumpers, it looks almost as if they are 'taking 20' every time they jump - a concept that is nonsense in d20 terms. </p><p></p><p>What this implies is that the fortune part of the jump reflects only about 2" per die result. That's not too bad. I can believe that I might jump one jump 5' and another jump 8', but if we accept that blindly it implies Carl Lewis has a jump bonus of about +120. This is number that is unwieldy for d20. If we cut it down to d20 size, it implies that we multiply our jump bonus by six, then add the die roll, then divide by 6, then add our base distance to get our distance in feet. That works, but its a rather heavy formula.</p><p></p><p></p><p></p><p>This is an easy problem. We can just do for jump something like what was done for swimming.</p><p></p><p>But as far as the ridiculous distance goes, I'm happy with 15th level characters jumping over school buses and small buildings without the aid of magic. What I don't want is them jumping over a small house one roll, and then having problems hopping across a mud puddle the next.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4718486, member: 4937"] Sure, we can use fortune at the beginning and always find a way to explain what happened after we know what happened. But the problem is we don't expect Carl Lewis to 'stumble' 5 times in 20, and screw up big another 5 times in 20. If we watch long jumpers, it looks almost as if they are 'taking 20' every time they jump - a concept that is nonsense in d20 terms. What this implies is that the fortune part of the jump reflects only about 2" per die result. That's not too bad. I can believe that I might jump one jump 5' and another jump 8', but if we accept that blindly it implies Carl Lewis has a jump bonus of about +120. This is number that is unwieldy for d20. If we cut it down to d20 size, it implies that we multiply our jump bonus by six, then add the die roll, then divide by 6, then add our base distance to get our distance in feet. That works, but its a rather heavy formula. This is an easy problem. We can just do for jump something like what was done for swimming. But as far as the ridiculous distance goes, I'm happy with 15th level characters jumping over school buses and small buildings without the aid of magic. What I don't want is them jumping over a small house one roll, and then having problems hopping across a mud puddle the next. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me with my rules revisions - Part 1 - Jumping
Top