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Help me with my rules revisions - Part 1 - Jumping
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<blockquote data-quote="Celebrim" data-source="post: 4721116" data-attributes="member: 4937"><p>That's definately a possibility. Right now, I'm tossing back and forth between a system that makes your ranks worth several times more than the dice throw, or resolving the jump using the throw of a 5d4+ranks.</p><p></p><p></p><p></p><p>Almost everything gets more sensible if you roll back 3.5 changes. There are a few things that they got right, but they got far more wrong than they got right. For a system upgrade that was basically errata, they really should have stuck to errata. Almost every change that didn't address a critical balance issue (haste, harm, etc.) or purely clarifying errata made the system worse.</p><p></p><p></p><p></p><p>That represents a much more d20 approach that is more suited to the d20 fortune mechanic, but I don't think it really works in the general case because we can't escape that what we are really interested in is, 'How far did you go'. For example, suppose a character wants to jump a 10' pit. We can assign a chance you succeed and a chance you fail and fall into the pit, so seemingly no problem. But then suppose the clever character wanting to jump the 10' pit announces that he wants to jump 20'. No, there is we agree a better chance that he doesn't go 20' than he has to go 10', but when he fails what we really care about is whether he's in the pit. Eventually, this forces us to resolve that a success of a particular level means a particular distance, and we are back to square one.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4721116, member: 4937"] That's definately a possibility. Right now, I'm tossing back and forth between a system that makes your ranks worth several times more than the dice throw, or resolving the jump using the throw of a 5d4+ranks. Almost everything gets more sensible if you roll back 3.5 changes. There are a few things that they got right, but they got far more wrong than they got right. For a system upgrade that was basically errata, they really should have stuck to errata. Almost every change that didn't address a critical balance issue (haste, harm, etc.) or purely clarifying errata made the system worse. That represents a much more d20 approach that is more suited to the d20 fortune mechanic, but I don't think it really works in the general case because we can't escape that what we are really interested in is, 'How far did you go'. For example, suppose a character wants to jump a 10' pit. We can assign a chance you succeed and a chance you fail and fall into the pit, so seemingly no problem. But then suppose the clever character wanting to jump the 10' pit announces that he wants to jump 20'. No, there is we agree a better chance that he doesn't go 20' than he has to go 10', but when he fails what we really care about is whether he's in the pit. Eventually, this forces us to resolve that a success of a particular level means a particular distance, and we are back to square one. [/QUOTE]
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Help me with my rules revisions - Part 1 - Jumping
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