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Help Me With My Spectre
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<blockquote data-quote="Scorponox" data-source="post: 5314239" data-attributes="member: 93144"><p>Hi ENworlders, I am going to be running an encounter for 4-5 people on Friday, and the main monster they will be fighting is a Spectre. But I've cusom designed this to give it more unique powers. I am calling it a Pseudospectre because it is different from the one found in the 3.5 monster manual. Anyways, here are the stats for it:</p><p></p><p>HP: 5d12 +10 (15HP to 82HP)</p><p>AC: 14</p><p>Speed: 40 ft. (8 squares)</p><p>Initiative: +4</p><p>Attacks:</p><p></p><p><strong>Debilitating Shriek:</strong> lowers AC by 3, lasts 10 rounds, Range: 5 sq. 45degree cone (can only do this once per day)</p><p></p><p><strong>Draining Touch:</strong> 1d4 +1 [Attk +3] & HP Gain</p><p></p><p><strong>Poison Scratch</strong>:1d4 +3 [Attk +3] & Poison (DC:14; 1HP per round (save ends))</p><p><strong>Thunderstorm</strong>: 1d4; range: 6 sq. AoE 5 sq. (Can be done 3 times each day.)</p><p></p><p><strong>Dispel</strong>: Dispels all negative status effects by turning incorporeal.</p><p></p><p><strong>Enraging Onslaught:</strong> When down to half HP, travels incorporealy 5 sq., does Poison Scratch (x5) hitting a different character each time. Completely avoids opportunity attacks.</p><p></p><p>Anyways, because people join, then drop out, then rejoin, we have a few different levels of characters. Most will be in the level 3 range, with one level 4 and one level 2. </p><p></p><p>Ideally, this will be a CR4-5 encounter. The treasure it drops will be pretty good, and worth fighting for. After this encounter, I imagine they will have a full rest because this should be a tough fight. They are rolling with a Sorcerer/Rogue, Cleric, Fighter, Wizard, and Monk.</p><p></p><p>Also, Enraging Onslaught means it scratches one guy, turns incorporeal, appears in front of #2, attempts a poison scratch, turns incorporeal, appears in front of #3, etc. Each person makes a reflex save to try to dodge the attack, then if they fail that, a fortitude save of 15 to fight off the poison.</p><p></p><p>The Debilitating Shriek, I think should have a pretty high DC. It is sound, and unless the characters are covering their ears, should affect them.</p><p></p><p>Anyways, am I doing this monster right? This is the first "ghost" type of monster I am attempting to make. I took the template from the Spectre in 3.5, but I really didn't think it was challenging enough.</p></blockquote><p></p>
[QUOTE="Scorponox, post: 5314239, member: 93144"] Hi ENworlders, I am going to be running an encounter for 4-5 people on Friday, and the main monster they will be fighting is a Spectre. But I've cusom designed this to give it more unique powers. I am calling it a Pseudospectre because it is different from the one found in the 3.5 monster manual. Anyways, here are the stats for it: HP: 5d12 +10 (15HP to 82HP) AC: 14 Speed: 40 ft. (8 squares) Initiative: +4 Attacks: [B]Debilitating Shriek:[/B] lowers AC by 3, lasts 10 rounds, Range: 5 sq. 45degree cone (can only do this once per day) [B]Draining Touch:[/B] 1d4 +1 [Attk +3] & HP Gain [B]Poison Scratch[/B]:1d4 +3 [Attk +3] & Poison (DC:14; 1HP per round (save ends)) [B]Thunderstorm[/B]: 1d4; range: 6 sq. AoE 5 sq. (Can be done 3 times each day.) [B]Dispel[/B]: Dispels all negative status effects by turning incorporeal. [B]Enraging Onslaught:[/B] When down to half HP, travels incorporealy 5 sq., does Poison Scratch (x5) hitting a different character each time. Completely avoids opportunity attacks. Anyways, because people join, then drop out, then rejoin, we have a few different levels of characters. Most will be in the level 3 range, with one level 4 and one level 2. Ideally, this will be a CR4-5 encounter. The treasure it drops will be pretty good, and worth fighting for. After this encounter, I imagine they will have a full rest because this should be a tough fight. They are rolling with a Sorcerer/Rogue, Cleric, Fighter, Wizard, and Monk. Also, Enraging Onslaught means it scratches one guy, turns incorporeal, appears in front of #2, attempts a poison scratch, turns incorporeal, appears in front of #3, etc. Each person makes a reflex save to try to dodge the attack, then if they fail that, a fortitude save of 15 to fight off the poison. The Debilitating Shriek, I think should have a pretty high DC. It is sound, and unless the characters are covering their ears, should affect them. Anyways, am I doing this monster right? This is the first "ghost" type of monster I am attempting to make. I took the template from the Spectre in 3.5, but I really didn't think it was challenging enough. [/QUOTE]
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