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Help Me With My Spectre
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<blockquote data-quote="Persiflage" data-source="post: 5314573" data-attributes="member: 73597"><p>A Spectre isn't challenging enough? For a THIRD-LEVEL party? A creature that bestows 2 negative levels per touch attack? <em>Really?!</em> And if you believe it isn't tough enough, why have you made a creature that's significantly <em>weaker</em> than a Spectre? Or are you saying that all this is in addition to the standard Spectre abilities?</p><p></p><p>Regardless, this thing is seriously likely to produce a TPK unless the party is loaded up with force effects like Magic Missile and Spiritual Weapon... and probably even then. It's freakin' incorporeal: it's actually <em>immune </em>to the Monk and the Fighter unless you've been dishing out magic items really early. If it's anything like a Spectre it's making incorporeal touch attacks so the party's armor bonuses aren't having any effect at all. I don't know what you mean by "turning incorporeal": are you saying that this <em>isn't</em> an incorporeal undead? </p><p></p><p>The Cleric can't even turn it worth a damn, even if he does get lucky on his turning check. If the creature can remove negative status effects by "turning incorporeal" (whatever the hell that means), it's going to do that when it flees, which means it'll remove the effect "turned" and be right back a round later, popping out of the walls or floor to drain more hit points. It will have, on average, 48 hit points: that's a lot of 3rd-level Magic Missiles, particularly when the thing is regaining hit points with impunity.</p><p></p><p>To be honest, it's not really possible to critique this properly because it's just not following DnD 3.5 rules. There's no such thing as a "45-degree cone", not in 3.5e anyway. You haven't provided a type for the creature, or types for its abilities: are they extraordinary, supernatural, spell-like or what? That actually matters, you know. You've arbitrarily given it the ability to fly about hitting everyone without provoking attacks of opportunity when it gets to half hit-points but haven't provided a mechanism other than "it just does, and you just can't", and it's going to drop treasure for no obvious reason despite being an <em>incorporeal creature</em>... </p><p></p><p>Were you by chance on the 4E design team? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Anyway, to answer your final question: no, you're not doing it right. There might be some interesting "flavour" in some of these abilities, but I get the overwhelming impression that you don't actually know the 3.5 rules. What's the "save ends" thing with the poison saving throw? That's a 4E rule: as are your descriptions for ranges and area effects. I assume this is a 3.5 game, right? 'Cos if not, you're in the wrong place!</p></blockquote><p></p>
[QUOTE="Persiflage, post: 5314573, member: 73597"] A Spectre isn't challenging enough? For a THIRD-LEVEL party? A creature that bestows 2 negative levels per touch attack? [I]Really?![/I] And if you believe it isn't tough enough, why have you made a creature that's significantly [I]weaker[/I] than a Spectre? Or are you saying that all this is in addition to the standard Spectre abilities? Regardless, this thing is seriously likely to produce a TPK unless the party is loaded up with force effects like Magic Missile and Spiritual Weapon... and probably even then. It's freakin' incorporeal: it's actually [I]immune [/I]to the Monk and the Fighter unless you've been dishing out magic items really early. If it's anything like a Spectre it's making incorporeal touch attacks so the party's armor bonuses aren't having any effect at all. I don't know what you mean by "turning incorporeal": are you saying that this [I]isn't[/I] an incorporeal undead? The Cleric can't even turn it worth a damn, even if he does get lucky on his turning check. If the creature can remove negative status effects by "turning incorporeal" (whatever the hell that means), it's going to do that when it flees, which means it'll remove the effect "turned" and be right back a round later, popping out of the walls or floor to drain more hit points. It will have, on average, 48 hit points: that's a lot of 3rd-level Magic Missiles, particularly when the thing is regaining hit points with impunity. To be honest, it's not really possible to critique this properly because it's just not following DnD 3.5 rules. There's no such thing as a "45-degree cone", not in 3.5e anyway. You haven't provided a type for the creature, or types for its abilities: are they extraordinary, supernatural, spell-like or what? That actually matters, you know. You've arbitrarily given it the ability to fly about hitting everyone without provoking attacks of opportunity when it gets to half hit-points but haven't provided a mechanism other than "it just does, and you just can't", and it's going to drop treasure for no obvious reason despite being an [I]incorporeal creature[/I]... Were you by chance on the 4E design team? :p Anyway, to answer your final question: no, you're not doing it right. There might be some interesting "flavour" in some of these abilities, but I get the overwhelming impression that you don't actually know the 3.5 rules. What's the "save ends" thing with the poison saving throw? That's a 4E rule: as are your descriptions for ranges and area effects. I assume this is a 3.5 game, right? 'Cos if not, you're in the wrong place! [/QUOTE]
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