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Help Me With My Spectre
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5314982" data-attributes="member: 75712"><p>I like some of the custom abilities you've made here. This could make a nifty encounter!</p><p></p><p>A few things to remember: against a 4th level party, an incorporeal creature is going to be really tough, because i's so hard to hit. Make sure the PCs have a way to scratch it, avoid it, flee from it, or drive it away: magic weapons/armor, [force] spells, sunlight (for spectres), high Dex (because nimbleness is worth more against incorps than heavy armor-- which incorps completely ignore), etc. </p><p></p><p>However, I understand from your description that the pseudospectre isn't incorporeal all the time? If so, then I think that will be a good balancing point.</p><p></p><p>A few things to help you finish building the pseudospectre: instead of starting with a spectre and powering it down, it might be easier to start with a shadow and power it up. Give it a couple extra HD, then change out its abilities for the ones you have. I think the DCs and all will work out better. Last big thing to note is that level drain is going to be really, <em>really</em> painful against low level PCs (it's also a headache for players and DM to track!); you might want to make it (for ex) ability damage (eg, Str or Dex or both), instead. </p><p></p><p>I'm saying all this just because in my experience it's usually easier to start with an underpowered monster and add to it, rather than start from an overpowered monster and decrease its powers.</p><p></p><p>Useful resources:</p><p></p><p>A lot of tables with useful info on making monsters is on the <a href="http://www.d20srd.org/srd/improvingMonsters.htm" target="_blank">Improving Monsters</a> section of the SRD. And imho, the <a href="http://www.d20pfsrd.com/bestiary/rules-for-monsters/monster-creation" target="_blank">Pathfinder stuff on monster creation</a> is even more useful to gauge appropriate BAB, saves, DCs and so on. It's for Pathfinder, but it's close enough to "normal" 3.5e that it doesn't matter much-- and the instructions explicit and clear.</p><p></p><p>Also, to make stat blocks for monsters, there are a couple really useful online generators that will do the math for you. The one I use most is <a href="http://www.dinglesgames.com/tools/MonsterGenerator/dnd35/" target="_blank">Dingles Games</a>. So if (for ex) you wanted to use the powered-up shadow suggestion, you could select "shadow" and click generate, then change the HD up to 5 and recalculate, then get the text version (button at bottom of the generator page) of the statblock and change out the shadow attacks for your pseudospectre attacks. </p><p></p><p>It's all fairly straightforward once you know about some resources that help with the bookkeeping. When you have a more complete stat block, feel free to post it for some more specific suggestions.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5314982, member: 75712"] I like some of the custom abilities you've made here. This could make a nifty encounter! A few things to remember: against a 4th level party, an incorporeal creature is going to be really tough, because i's so hard to hit. Make sure the PCs have a way to scratch it, avoid it, flee from it, or drive it away: magic weapons/armor, [force] spells, sunlight (for spectres), high Dex (because nimbleness is worth more against incorps than heavy armor-- which incorps completely ignore), etc. However, I understand from your description that the pseudospectre isn't incorporeal all the time? If so, then I think that will be a good balancing point. A few things to help you finish building the pseudospectre: instead of starting with a spectre and powering it down, it might be easier to start with a shadow and power it up. Give it a couple extra HD, then change out its abilities for the ones you have. I think the DCs and all will work out better. Last big thing to note is that level drain is going to be really, [I]really[/I] painful against low level PCs (it's also a headache for players and DM to track!); you might want to make it (for ex) ability damage (eg, Str or Dex or both), instead. I'm saying all this just because in my experience it's usually easier to start with an underpowered monster and add to it, rather than start from an overpowered monster and decrease its powers. Useful resources: A lot of tables with useful info on making monsters is on the [URL="http://www.d20srd.org/srd/improvingMonsters.htm"]Improving Monsters[/URL] section of the SRD. And imho, the [URL="http://www.d20pfsrd.com/bestiary/rules-for-monsters/monster-creation"]Pathfinder stuff on monster creation[/URL] is even more useful to gauge appropriate BAB, saves, DCs and so on. It's for Pathfinder, but it's close enough to "normal" 3.5e that it doesn't matter much-- and the instructions explicit and clear. Also, to make stat blocks for monsters, there are a couple really useful online generators that will do the math for you. The one I use most is [URL="http://www.dinglesgames.com/tools/MonsterGenerator/dnd35/"]Dingles Games[/URL]. So if (for ex) you wanted to use the powered-up shadow suggestion, you could select "shadow" and click generate, then change the HD up to 5 and recalculate, then get the text version (button at bottom of the generator page) of the statblock and change out the shadow attacks for your pseudospectre attacks. It's all fairly straightforward once you know about some resources that help with the bookkeeping. When you have a more complete stat block, feel free to post it for some more specific suggestions. [/QUOTE]
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