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Help me with my warzone (My Players OUT!)
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<blockquote data-quote="philreed" data-source="post: 2270865" data-attributes="member: 5968"><p>I would treat the warzone like the restricted areas in the Mercenaris Xbox game -- enter the area and die quickly. Just unleash hell on the characters by raining powerful magic, boulders, arrows, and other instruments of destruction down on their heads.</p><p></p><p>In short, anyone within a warzone must make a successful DC 15 Reflex save each round or suffer 6d6 points of damage. To be especially mean have a successful save result in half-damage. That should get them to clear the area quickly.</p><p></p><p>Taking it even further give fighters and experienced soldiers a competence bonus on the Reflex save equal to +1 per 2 class levels.</p><p></p><p>The Reflex DC could be based on the size of the battle, such as DC 15 for a small skirmish with dozens of troops up to DC 40 or so for a battle involving thousands of troops.</p></blockquote><p></p>
[QUOTE="philreed, post: 2270865, member: 5968"] I would treat the warzone like the restricted areas in the Mercenaris Xbox game -- enter the area and die quickly. Just unleash hell on the characters by raining powerful magic, boulders, arrows, and other instruments of destruction down on their heads. In short, anyone within a warzone must make a successful DC 15 Reflex save each round or suffer 6d6 points of damage. To be especially mean have a successful save result in half-damage. That should get them to clear the area quickly. Taking it even further give fighters and experienced soldiers a competence bonus on the Reflex save equal to +1 per 2 class levels. The Reflex DC could be based on the size of the battle, such as DC 15 for a small skirmish with dozens of troops up to DC 40 or so for a battle involving thousands of troops. [/QUOTE]
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Help me with my warzone (My Players OUT!)
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