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Help me with shadow dragon conversion plz!
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<blockquote data-quote="Aratargul" data-source="post: 6116271" data-attributes="member: 84153"><p>Hi, I want my players face a Young shadow dragon but with the new maths after MM3 need to be converted</p><p></p><p><strong>Young Shadow Dragon</strong> Level 8 Solo Lurker XP 1750</p><p>Initiative +14 Senses Perception +12; Darkvision</p><p>HP 344; Bloodied 172</p><p>AC 23; Fortitude 20, Reflex 21, Will 18</p><p>Resist 15 necrotic; Vulnerable radiant (whenever a shadow dragon takes radiant damage, one of its globes of darkness ends)</p><p>Saving Throws +5</p><p>Speed 8, fly 8 (hover), overland flight 10, swim 8</p><p>Action Points 2</p><p><strong>m Bite</strong> (standard, at-will) Necrotic</p><p>Reach 2; +13 vs AC; 1d8+4 damage, and the target is weakened (save ends).</p><p><strong>m Claw</strong> (standard, at-will)</p><p>Reach 2; +13 vs AC; 1d6+3 damage.</p><p><strong>M Draconic Frenzy</strong> (standard, at-will)</p><p>The dragon makes a bite attack and a claw attack.</p><p><strong>M Tail Slash</strong> (immediate reaction, when an enemy misses the dragon with a melee attack, at-will)</p><p>the dragon attacks the target; targets the enemy that missed it; +13 vs AC; 1d6+4 damage.</p><p><strong>C Breath Weapon</strong> (standard, recharge 5 6 ) Necrotic</p><p>Close blast 5; +11 vs Fortitude; 2d6+5 necrotic damage, and the target loses one healing surge and is weakened (save ends). Aftereffect: The target's necrotic resistance is negated until the end of the encounter. Miss: Half damage, and the target does not lose a healing surge.</p><p><strong>Bloodied Breath</strong> (free, when first bloodied, encounter) Necrotic</p><p>The dragon’s breath weapon recharges, and the dragon uses it immediately.</p><p><strong>Frightful Presence</strong> (standard, encounter) Fear</p><p>Close burst 5; targets enemies; +11 vs Will; the target is dazed until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).</p><p><strong>A Globe of Darkness</strong> (minor 1/round; sustain minor, at-will) Zone</p><p>Area burst 2 within 10; this power creates a zone of darkness that remains in place until the end of the dragon’s next turn. The zone blocks line of sight for all creatures except the dragon. Any creature entirely within the area (except the dragon) is blinded.</p><p><strong>Combat Advantage</strong></p><p>The shadow dragon deals an extra 1d6 damage against a target it has combat advantage against.</p><p><strong>Shadow Walk</strong> (move; at-will) Teleportation</p><p>The shadow walker turns invisible until the end of its next turn or until it attacks when it moves 3 or more squares on its turn.</p><p>Alignment Evil Languages Common, Draconic</p><p>Skills Intimidate +9, Stealth +15</p><p>Str 20 (+9) Dex 23 (+10) Wis 16 (+7) Con 14 (+6) Int 12 (+5) Cha 11 (+4)</p><p></p><p>Converted:</p><p></p><p> <strong>Young Shadow Dragon </strong>Large shadow magical beast (dragon) Level 8 Solo Lurker XP 1750 Initiative +14 Senses Perception +12; Darkvision</p><p> HP 272; Bloodied 136</p><p> AC 23; Fortitude 20, Reflex 21, Will 18</p><p> Resist 10 necrotic; Vulnerable radiant (whenever a shadow dragon takes radiant damage, one of its globes of darkness ends)</p><p> Saving Throws +5</p><p> Speed 8, fly 8 (hover), overland flight 10, swim 8</p><p> Action Points 2</p><p> <u><strong>TRAITS</strong></u></p><p><strong>Action Recovery</strong></p><p>Whenever the dragon ends its turn, any dazing, stunning, or dominating effect on it ends.</p><p> <strong>Instinctive Devouring</strong></p><p>On an initiative of 10 + its initiative check, the dragon can use a free action to charge or to use bite. If the dragon cannot use a free action to make this attack due to a dominating or stunning effect, then that effect ends instead of the dragon making the attack.</p><p> <strong>Combat Advantage</strong></p><p>The shadow dragon deals an extra 2d6 damage against a target it has combat advantage against.</p><p> <strong>Shadow Walk</strong></p><p>The shadow walker turns invisible until the end of its next turn or until it attacks when it moves 3 or more squares on its turn.</p><p> <u><strong>STANDARD ACTIONS</strong></u></p><p><strong>m Bite</strong> (at-will) Necrotic</p><p>Reach 2; +13 vs AC; 2d10+7 damage, and the target is weakened (save ends).</p><p> <strong>m Claw</strong> (at-will)</p><p>Reach 2; +13 vs AC; 2d8+6 damage.</p><p> <strong>M Draconic Frenzy</strong> (at-will)</p><p>The dragon makes a bite attack and a claw attack.</p><p> <strong>C Breath Weapon</strong> (standard, recharge 5 6 ) Necrotic</p><p>Close blast 5; +11 vs Fortitude; 3d8+10 necrotic damage, and the target loses one healing surge and is weakened (save ends). Aftereffect: The target's necrotic resistance is negated until the end of the encounter. Miss: Half damage, and the target does not lose a healing surge.</p><p> <u><strong>MINOR </strong></u><u><strong>ACTIONS</strong></u></p><p><strong>A Globe of Darkness</strong> (minor 1/round; sustain minor all current globes, at-will) Zone</p><p>Area burst 2 within 10; this power creates a zone of darkness that remains in place until the end of the dragon’s next turn. The zone blocks line of sight for all creatures except the dragon. Any creature entirely within the area (except the dragon) is blinded.</p><p> <u><strong>TRIGGERED </strong></u><u><strong>ACTIONS</strong></u></p><p><strong>M Tail Slash</strong> (immediate reaction, when an enemy misses the dragon with a melee attack, at-will) </p><p>The dragon attacks the target; targets the enemy that missed it; +13 vs AC; 1d8+6 damage, and the target falls prone.</p><p> <strong>C Bloodied Breat</strong>h (free, when first bloodied, encounter) Necrotic</p><p>The dragon’s breath weapon recharges, and the dragon uses it immediately.</p><p> Alignment Evil Languages Common, Draconic</p><p> Skills Intimidate +9, Stealth +15</p><p> Str 20 (+9) Dex 23 (+10) Wis 16 (+7) Con 14 (+6) Int 12 (+5) Cha 11 (+4)</p><p></p><p><strong>CHANGES:</strong></p><p><strong></strong>Necrotic resistence down by 5, HP lower, add: action recovery, Instinctive Devouring, Plus 1d6 Combat advantage, eliminate: Frightful Presence. increase damage for bite, claw, breath weapon and (tail slash + prone condition), add: all current globes for globe of darkness.</p><p><strong>THANKS FOR HELPING ME!!!!</strong></p></blockquote><p></p>
[QUOTE="Aratargul, post: 6116271, member: 84153"] Hi, I want my players face a Young shadow dragon but with the new maths after MM3 need to be converted [B]Young Shadow Dragon[/B] Level 8 Solo Lurker XP 1750 Initiative +14 Senses Perception +12; Darkvision HP 344; Bloodied 172 AC 23; Fortitude 20, Reflex 21, Will 18 Resist 15 necrotic; Vulnerable radiant (whenever a shadow dragon takes radiant damage, one of its globes of darkness ends) Saving Throws +5 Speed 8, fly 8 (hover), overland flight 10, swim 8 Action Points 2 [B]m Bite[/B] (standard, at-will) Necrotic Reach 2; +13 vs AC; 1d8+4 damage, and the target is weakened (save ends). [B]m Claw[/B] (standard, at-will) Reach 2; +13 vs AC; 1d6+3 damage. [B]M Draconic Frenzy[/B] (standard, at-will) The dragon makes a bite attack and a claw attack. [B]M Tail Slash[/B] (immediate reaction, when an enemy misses the dragon with a melee attack, at-will) the dragon attacks the target; targets the enemy that missed it; +13 vs AC; 1d6+4 damage. [B]C Breath Weapon[/B] (standard, recharge 5 6 ) Necrotic Close blast 5; +11 vs Fortitude; 2d6+5 necrotic damage, and the target loses one healing surge and is weakened (save ends). Aftereffect: The target's necrotic resistance is negated until the end of the encounter. Miss: Half damage, and the target does not lose a healing surge. [B]Bloodied Breath[/B] (free, when first bloodied, encounter) Necrotic The dragon’s breath weapon recharges, and the dragon uses it immediately. [B]Frightful Presence[/B] (standard, encounter) Fear Close burst 5; targets enemies; +11 vs Will; the target is dazed until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends). [B]A Globe of Darkness[/B] (minor 1/round; sustain minor, at-will) Zone Area burst 2 within 10; this power creates a zone of darkness that remains in place until the end of the dragon’s next turn. The zone blocks line of sight for all creatures except the dragon. Any creature entirely within the area (except the dragon) is blinded. [B]Combat Advantage[/B] The shadow dragon deals an extra 1d6 damage against a target it has combat advantage against. [B]Shadow Walk[/B] (move; at-will) Teleportation The shadow walker turns invisible until the end of its next turn or until it attacks when it moves 3 or more squares on its turn. Alignment Evil Languages Common, Draconic Skills Intimidate +9, Stealth +15 Str 20 (+9) Dex 23 (+10) Wis 16 (+7) Con 14 (+6) Int 12 (+5) Cha 11 (+4) Converted: [B]Young Shadow Dragon [/B]Large shadow magical beast (dragon) Level 8 Solo Lurker XP 1750 Initiative +14 Senses Perception +12; Darkvision HP 272; Bloodied 136 AC 23; Fortitude 20, Reflex 21, Will 18 Resist 10 necrotic; Vulnerable radiant (whenever a shadow dragon takes radiant damage, one of its globes of darkness ends) Saving Throws +5 Speed 8, fly 8 (hover), overland flight 10, swim 8 Action Points 2 [U][B]TRAITS[/B][/U] [B]Action Recovery[/B] Whenever the dragon ends its turn, any dazing, stunning, or dominating effect on it ends. [B]Instinctive Devouring[/B] On an initiative of 10 + its initiative check, the dragon can use a free action to charge or to use bite. If the dragon cannot use a free action to make this attack due to a dominating or stunning effect, then that effect ends instead of the dragon making the attack. [B]Combat Advantage[/B] The shadow dragon deals an extra 2d6 damage against a target it has combat advantage against. [B]Shadow Walk[/B] The shadow walker turns invisible until the end of its next turn or until it attacks when it moves 3 or more squares on its turn. [U][B]STANDARD ACTIONS[/B][/U] [B]m Bite[/B] (at-will) Necrotic Reach 2; +13 vs AC; 2d10+7 damage, and the target is weakened (save ends). [B]m Claw[/B] (at-will) Reach 2; +13 vs AC; 2d8+6 damage. [B]M Draconic Frenzy[/B] (at-will) The dragon makes a bite attack and a claw attack. [B]C Breath Weapon[/B] (standard, recharge 5 6 ) Necrotic Close blast 5; +11 vs Fortitude; 3d8+10 necrotic damage, and the target loses one healing surge and is weakened (save ends). Aftereffect: The target's necrotic resistance is negated until the end of the encounter. Miss: Half damage, and the target does not lose a healing surge. [U][B]MINOR [/B][/U][U][B]ACTIONS[/B][/U] [B]A Globe of Darkness[/B] (minor 1/round; sustain minor all current globes, at-will) Zone Area burst 2 within 10; this power creates a zone of darkness that remains in place until the end of the dragon’s next turn. The zone blocks line of sight for all creatures except the dragon. Any creature entirely within the area (except the dragon) is blinded. [U][B]TRIGGERED [/B][/U][U][B]ACTIONS[/B][/U] [B]M Tail Slash[/B] (immediate reaction, when an enemy misses the dragon with a melee attack, at-will) The dragon attacks the target; targets the enemy that missed it; +13 vs AC; 1d8+6 damage, and the target falls prone. [B]C Bloodied Breat[/B]h (free, when first bloodied, encounter) Necrotic The dragon’s breath weapon recharges, and the dragon uses it immediately. Alignment Evil Languages Common, Draconic Skills Intimidate +9, Stealth +15 Str 20 (+9) Dex 23 (+10) Wis 16 (+7) Con 14 (+6) Int 12 (+5) Cha 11 (+4) [B]CHANGES: [/B]Necrotic resistence down by 5, HP lower, add: action recovery, Instinctive Devouring, Plus 1d6 Combat advantage, eliminate: Frightful Presence. increase damage for bite, claw, breath weapon and (tail slash + prone condition), add: all current globes for globe of darkness. [B]THANKS FOR HELPING ME!!!![/B] [/QUOTE]
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