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Help me with shadow dragon conversion plz!
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<blockquote data-quote="the Jester" data-source="post: 6116446" data-attributes="member: 1210"><p>The biggest thing is to increase its damage.</p><p></p><p>A typical level 8 monster should deal an average of 16 points of damage a round. A solo should have the damage output of 5 monsters. This is before figuring in "lurker" effects, which typically improve a monster's damage output by around 50%.</p><p></p><p>This guy, in a typical round, will potentially attack with:</p><p></p><p>1 bite (instinctive devouring)</p><p>1 bite + 1 claw (draconic frenzy)</p><p>1 tail slash </p><p></p><p>Right now, the bite averages 8.5 damage; the claw averages 6.5; and the tail averages 7.5. So you're looking at roughly 31 damage vs. the 80 that it should deal by the numbers.</p><p></p><p>I'd suggest changing the bite to 3d10+4 (average 20), the claw to 3d6+5 (average 15) and the tail to 4d10+3 (average 25). Now we're up to 80.</p><p></p><p>I would also increase the breath damage- a limited-use ability is usually doing 25-50% more damage than a standard (so let's call it 24). Reduce by about 25% because it attacks multiple targets, and let's go with 18 damage- perhaps 3d6+8?</p><p></p><p>Also, hps should be 272: [(9x6 =) 54 for an 8th level lurker + 14 for con =] 68 x 4, or 272. </p><p></p><p>Hope this helps!</p></blockquote><p></p>
[QUOTE="the Jester, post: 6116446, member: 1210"] The biggest thing is to increase its damage. A typical level 8 monster should deal an average of 16 points of damage a round. A solo should have the damage output of 5 monsters. This is before figuring in "lurker" effects, which typically improve a monster's damage output by around 50%. This guy, in a typical round, will potentially attack with: 1 bite (instinctive devouring) 1 bite + 1 claw (draconic frenzy) 1 tail slash Right now, the bite averages 8.5 damage; the claw averages 6.5; and the tail averages 7.5. So you're looking at roughly 31 damage vs. the 80 that it should deal by the numbers. I'd suggest changing the bite to 3d10+4 (average 20), the claw to 3d6+5 (average 15) and the tail to 4d10+3 (average 25). Now we're up to 80. I would also increase the breath damage- a limited-use ability is usually doing 25-50% more damage than a standard (so let's call it 24). Reduce by about 25% because it attacks multiple targets, and let's go with 18 damage- perhaps 3d6+8? Also, hps should be 272: [(9x6 =) 54 for an 8th level lurker + 14 for con =] 68 x 4, or 272. Hope this helps! [/QUOTE]
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