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Help me with shadow dragon conversion plz!
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<blockquote data-quote="Quickleaf" data-source="post: 6116448" data-attributes="member: 20323"><p>[MENTION=84153]Aratargul[/MENTION] First off, it's a decent conversion. It does need some work however:</p><p></p><p>Average damage on bite, claw, and tail should be around 16 (level+8), so something like 2d8+7. You want a solo to be dealing damage equivalent of about 4 creatures each round. So, with that damage change you've got 4 attacks per round (claw, bite, reactive tail, instinctive devouring). That's about right.</p><p></p><p>I dont kow what kind of control/stun-locking your PCs can bring to bear, but you might want to consider upping the shadow dragons ability to shake off conditions. Some kind of minor/free action that only works against conditions of PCs who can't see the shadow drags would be evocative.</p><p></p><p>Globe of Darkness: the sustain minor should sustain *all* current globes. So there's the encroaching threat of darkness on the battlefield, creating some urgency. Put in a proviso that magical light spells cast in/at a globe negate it.</p><p></p><p>Breath Weapon: I find that healing surge damage in a solo fight usually means little, since the players will always seek to face a solo at max surges/daily powers. Maybe you've got it worked out where they're facing the shadow dragon depleted, but I think a different approach would serve your needs better: Either change it to (1) cannot spend healing surges (save ends), or (2) reduce their max HP value by damage dealt (save ends).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6116448, member: 20323"] [MENTION=84153]Aratargul[/MENTION] First off, it's a decent conversion. It does need some work however: Average damage on bite, claw, and tail should be around 16 (level+8), so something like 2d8+7. You want a solo to be dealing damage equivalent of about 4 creatures each round. So, with that damage change you've got 4 attacks per round (claw, bite, reactive tail, instinctive devouring). That's about right. I dont kow what kind of control/stun-locking your PCs can bring to bear, but you might want to consider upping the shadow dragons ability to shake off conditions. Some kind of minor/free action that only works against conditions of PCs who can't see the shadow drags would be evocative. Globe of Darkness: the sustain minor should sustain *all* current globes. So there's the encroaching threat of darkness on the battlefield, creating some urgency. Put in a proviso that magical light spells cast in/at a globe negate it. Breath Weapon: I find that healing surge damage in a solo fight usually means little, since the players will always seek to face a solo at max surges/daily powers. Maybe you've got it worked out where they're facing the shadow dragon depleted, but I think a different approach would serve your needs better: Either change it to (1) cannot spend healing surges (save ends), or (2) reduce their max HP value by damage dealt (save ends). [/QUOTE]
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Help me with shadow dragon conversion plz!
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