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Help me with some level 13 encounters [kk]
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<blockquote data-quote="Victim" data-source="post: 4435760" data-attributes="member: 78"><p>I'm involved in an online game where we try to challenge each other with tough and fun encounters. My contribution is to be a set of three encounters for level 13 characters.</p><p></p><p>Here's the first one:</p><p>[sblock]</p><p></p><p>Encounter Level Difficulty: Standard (6100)</p><p>8 PCs</p><p>Party Level 13</p><p></p><p>Setup</p><p>Choker is off to the side and rear</p><p>Dryads are disguised</p><p>Everything except one Dryad is at least trying to hide</p><p></p><p></p><p>This encounter includes the following: </p><p>2 Shambling Mound</p><p>2 Dryad</p><p>1 Stormrage Shambler</p><p>1 Feywood Choker</p><p>1 Briar Witch Dryad</p><p>1 Warthorn Battlebriar</p><p></p><p></p><p>2 Shambling Mound Level 9 Brute</p><p>Large natural animate (plant) XP 400 each</p><p></p><p>2 Dryad Level 9 Skirmisher</p><p>Medium fey humanoid XP 400 each</p><p></p><p>1 Stormrage Shambler Level 11 Elite Controller</p><p>Large natural animate (plant) XP 1200</p><p></p><p>1 Feywood Choker Level 12 Lurker</p><p>Medium fey humanoid XP 700</p><p></p><p>1 Briar Witch Dryad Level 13 Elite Controller</p><p>Medium fey humanoid XP 1600</p><p></p><p>1 Warthorn Battlebriar Level 14 Controller</p><p>Large natural animate (plant) XP 1000</p><p></p><p>Tactics</p><p>Shamblers and Battlebriar tie up melee threats, keeping them within auras. Stormrage will try to catch other shamblers as well as foes in Lightning Blast.. </p><p></p><p>Choker sneaks behind to engage rear PC</p><p></p><p>Dryads use Tree Stride to set up charges, hopefully against isolated target near tree for repeat performance</p><p></p><p>Briar Witch tries to assist main melee force with auras and use Briar Cage. [/sblock]</p><p></p><p></p><p>Any comments or concerns about the difficulty or playability of this set up? I need to adjust the map a bit before it's ready to post.</p><p></p><p>-----------------------------------</p><p>Here's the rough plan for #2: a solo fight with some enemy filler to prevent the PCs from focusing all their attention on the solo.</p><p></p><p>[sblock]</p><p>Encounter Level Difficulty: Standard (7200)</p><p>8 PCs</p><p>Party Level 13</p><p></p><p>Setup</p><p>Dragon flies in</p><p>Shambling Mounds arrive 1 round later at map edge?</p><p></p><p>This encounter includes the following: </p><p>5 Shambling Mound</p><p>1 Stormrage Shambler</p><p>1 Adult Blue Dragon</p><p></p><p></p><p>5 Shambling Mound Level 9 Brute</p><p>Large natural animate (plant) XP 400 each</p><p></p><p>1 Stormrage Shambler Level 11 Elite Controller</p><p>Large natural animate (plant) XP 1200</p><p></p><p>1 Adult Blue Dragon Level 13 Solo Artillery</p><p>Large natural magical beast (dragon) XP 4000</p><p></p><p>Tactics</p><p>Dragon uses Breath weapon when available, otherwise fires lighting burst attack at PCs in melee with mounds for damage+healing. Overexposed PCs can be engaged in melee if the mounds are holding people up.</p><p></p><p>The mounds are to open a second front, threatening and hopefully surrounding ranged PCs if the melee characters chase after the dragon, or tying down melee characters. With a potential heal of 15 per round, the mounds shouldn't go down easy. [/sblock]</p><p></p><p></p><p>The combination of an at will Lightning Burst 3 with the healing ability on the Mounds was too good to pass up - in some ways, it inspired everything else. The monsters here are in it for the long haul. </p><p></p><p>Apparently, the Stormrage Shamblers are the result of sustained lightning attacks. </p><p></p><p>This is supposed to be a harder fight, at 20% over the normal standard encounter amount. It still falls into the standard band of difficulty, but I feel the synergy between the dragon and the plants should produce a tough fight anyway, somewhat out of proportion with the XP total.</p><p></p><p>I'm not entirely sure how I want the mounds to be deployed. They're sort of slow, and I don't want the PCs blitzing the dragon down and then turning their attention to the mounds. On the other hand, I do want the monsters to basically be arriving from off board as a sort of counter attack.</p></blockquote><p></p>
[QUOTE="Victim, post: 4435760, member: 78"] I'm involved in an online game where we try to challenge each other with tough and fun encounters. My contribution is to be a set of three encounters for level 13 characters. Here's the first one: [sblock] Encounter Level Difficulty: Standard (6100) 8 PCs Party Level 13 Setup Choker is off to the side and rear Dryads are disguised Everything except one Dryad is at least trying to hide This encounter includes the following: 2 Shambling Mound 2 Dryad 1 Stormrage Shambler 1 Feywood Choker 1 Briar Witch Dryad 1 Warthorn Battlebriar 2 Shambling Mound Level 9 Brute Large natural animate (plant) XP 400 each 2 Dryad Level 9 Skirmisher Medium fey humanoid XP 400 each 1 Stormrage Shambler Level 11 Elite Controller Large natural animate (plant) XP 1200 1 Feywood Choker Level 12 Lurker Medium fey humanoid XP 700 1 Briar Witch Dryad Level 13 Elite Controller Medium fey humanoid XP 1600 1 Warthorn Battlebriar Level 14 Controller Large natural animate (plant) XP 1000 Tactics Shamblers and Battlebriar tie up melee threats, keeping them within auras. Stormrage will try to catch other shamblers as well as foes in Lightning Blast.. Choker sneaks behind to engage rear PC Dryads use Tree Stride to set up charges, hopefully against isolated target near tree for repeat performance Briar Witch tries to assist main melee force with auras and use Briar Cage. [/sblock] Any comments or concerns about the difficulty or playability of this set up? I need to adjust the map a bit before it's ready to post. ----------------------------------- Here's the rough plan for #2: a solo fight with some enemy filler to prevent the PCs from focusing all their attention on the solo. [sblock] Encounter Level Difficulty: Standard (7200) 8 PCs Party Level 13 Setup Dragon flies in Shambling Mounds arrive 1 round later at map edge? This encounter includes the following: 5 Shambling Mound 1 Stormrage Shambler 1 Adult Blue Dragon 5 Shambling Mound Level 9 Brute Large natural animate (plant) XP 400 each 1 Stormrage Shambler Level 11 Elite Controller Large natural animate (plant) XP 1200 1 Adult Blue Dragon Level 13 Solo Artillery Large natural magical beast (dragon) XP 4000 Tactics Dragon uses Breath weapon when available, otherwise fires lighting burst attack at PCs in melee with mounds for damage+healing. Overexposed PCs can be engaged in melee if the mounds are holding people up. The mounds are to open a second front, threatening and hopefully surrounding ranged PCs if the melee characters chase after the dragon, or tying down melee characters. With a potential heal of 15 per round, the mounds shouldn't go down easy. [/sblock] The combination of an at will Lightning Burst 3 with the healing ability on the Mounds was too good to pass up - in some ways, it inspired everything else. The monsters here are in it for the long haul. Apparently, the Stormrage Shamblers are the result of sustained lightning attacks. This is supposed to be a harder fight, at 20% over the normal standard encounter amount. It still falls into the standard band of difficulty, but I feel the synergy between the dragon and the plants should produce a tough fight anyway, somewhat out of proportion with the XP total. I'm not entirely sure how I want the mounds to be deployed. They're sort of slow, and I don't want the PCs blitzing the dragon down and then turning their attention to the mounds. On the other hand, I do want the monsters to basically be arriving from off board as a sort of counter attack. [/QUOTE]
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