So, the party has started on it final adventure (party level 19), knowing that the campaign will end when this plot does. They’ve just arrived at a little town that sits at the foothills of the Lortmils (a mountain range in GH), ready to defeat evil.
What the party knows:
· Two of the PC’s are descendents of the ancient Suel mages who brought down the Invoked Devastation, and their blood is needed to perform the ritual again.
· The fathers of those two PC’s are in the monastery north of town; one or both of them is evil and helping the Scarlet Brotherhood in it’s endeavor to recreate the cataclysm.
· In the monastery is a Vampire-Blood Magus who is helping Brotherhood, although the party has reason to believe he’s being coerced, and may be a potential ally.
· The hills around the monastery are alive with wild-magic, side-effects of the experiments of the Blood Magus and the Brotherhood.
Ok, here’s where I’d like to pick the collective brain of Enworld:
I’d like to have some interesting and fun Wild-magic tables. I don’t want to cripple the parties’ casters, but I’d like to make it interesting, really interesting.
I also need some weird, fun denizens to inhabit the hills, warped and twisted by the magic. They’ve already seen signs of large insects (cockroaches) but I want more.
Since I’m coming to the end of a 2+ year campaign, my creative gas-tank is running low, so I’d appreciate any suggestions you have.
Thanks!
What the party knows:
· Two of the PC’s are descendents of the ancient Suel mages who brought down the Invoked Devastation, and their blood is needed to perform the ritual again.
· The fathers of those two PC’s are in the monastery north of town; one or both of them is evil and helping the Scarlet Brotherhood in it’s endeavor to recreate the cataclysm.
· In the monastery is a Vampire-Blood Magus who is helping Brotherhood, although the party has reason to believe he’s being coerced, and may be a potential ally.
· The hills around the monastery are alive with wild-magic, side-effects of the experiments of the Blood Magus and the Brotherhood.
Ok, here’s where I’d like to pick the collective brain of Enworld:
I’d like to have some interesting and fun Wild-magic tables. I don’t want to cripple the parties’ casters, but I’d like to make it interesting, really interesting.
I also need some weird, fun denizens to inhabit the hills, warped and twisted by the magic. They’ve already seen signs of large insects (cockroaches) but I want more.
Since I’m coming to the end of a 2+ year campaign, my creative gas-tank is running low, so I’d appreciate any suggestions you have.
Thanks!