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Help me with the end of my campaign
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<blockquote data-quote="Talmun" data-source="post: 2469348" data-attributes="member: 17751"><p>So, the party has started on it final adventure (party level 19), knowing that the campaign will end when this plot does. They’ve just arrived at a little town that sits at the foothills of the Lortmils (a mountain range in GH), ready to defeat evil.</p><p></p><p>What the party knows:</p><p>· Two of the PC’s are descendents of the ancient Suel mages who brought down the Invoked Devastation, and their blood is needed to perform the ritual again.</p><p>· The fathers of those two PC’s are in the monastery north of town; one or both of them is evil and helping the Scarlet Brotherhood in it’s endeavor to recreate the cataclysm.</p><p>· In the monastery is a Vampire-Blood Magus who is helping Brotherhood, although the party has reason to believe he’s being coerced, and may be a potential ally.</p><p>· The hills around the monastery are alive with wild-magic, side-effects of the experiments of the Blood Magus and the Brotherhood.</p><p></p><p>Ok, here’s where I’d like to pick the collective brain of Enworld: </p><p></p><p>I’d like to have some interesting and fun Wild-magic tables. I don’t want to cripple the parties’ casters, but I’d like to make it interesting, really interesting.</p><p></p><p>I also need some weird, fun denizens to inhabit the hills, warped and twisted by the magic. They’ve already seen signs of large insects (cockroaches) but I want more.</p><p></p><p>Since I’m coming to the end of a 2+ year campaign, my creative gas-tank is running low, so I’d appreciate any suggestions you have.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Talmun, post: 2469348, member: 17751"] So, the party has started on it final adventure (party level 19), knowing that the campaign will end when this plot does. They’ve just arrived at a little town that sits at the foothills of the Lortmils (a mountain range in GH), ready to defeat evil. What the party knows: · Two of the PC’s are descendents of the ancient Suel mages who brought down the Invoked Devastation, and their blood is needed to perform the ritual again. · The fathers of those two PC’s are in the monastery north of town; one or both of them is evil and helping the Scarlet Brotherhood in it’s endeavor to recreate the cataclysm. · In the monastery is a Vampire-Blood Magus who is helping Brotherhood, although the party has reason to believe he’s being coerced, and may be a potential ally. · The hills around the monastery are alive with wild-magic, side-effects of the experiments of the Blood Magus and the Brotherhood. Ok, here’s where I’d like to pick the collective brain of Enworld: I’d like to have some interesting and fun Wild-magic tables. I don’t want to cripple the parties’ casters, but I’d like to make it interesting, really interesting. I also need some weird, fun denizens to inhabit the hills, warped and twisted by the magic. They’ve already seen signs of large insects (cockroaches) but I want more. Since I’m coming to the end of a 2+ year campaign, my creative gas-tank is running low, so I’d appreciate any suggestions you have. Thanks! [/QUOTE]
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