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Help me with the end of my campaign
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<blockquote data-quote="EricNoah" data-source="post: 2469861" data-attributes="member: 4"><p>There's some kind of spell-warped template in one of the WotC monster books. </p><p></p><p>Spellweavers are cool. </p><p></p><p>Are you familiar with "living spells"? A living blasphemy or a living cloudkill (or combine a couple of high-level spells) might be a fun challenge.</p><p></p><p>You could have random waves of magical energy wash through the area. One round maybe the casters can quicken one spell for free; another round perhaps they lose an extra spell-slot (maybe a few levels lower than the one they cast) each time they cast a spell. Maybe wands fire off two spells at a time some rounds. Maybe dispel magic hits random targets. Perhaps there's a round where every PC switches location with some NPC. A round where caster level or DC or spell penetration goes up by +4; a similar round where it drops by a couple. Maybe there's a moment of null-magic. Or a round where the spellcasters can cast one spell out of sequence (as an immediate action). You could go through the PHB spell list and make a nice list of "obsticle spells" (wall of fire, stone, iron, force; solid fog; acid fog; prismatic walls; evard's black tentacles, etc.) and have some of them pop in now and then. Or "dispel magic" walls.</p></blockquote><p></p>
[QUOTE="EricNoah, post: 2469861, member: 4"] There's some kind of spell-warped template in one of the WotC monster books. Spellweavers are cool. Are you familiar with "living spells"? A living blasphemy or a living cloudkill (or combine a couple of high-level spells) might be a fun challenge. You could have random waves of magical energy wash through the area. One round maybe the casters can quicken one spell for free; another round perhaps they lose an extra spell-slot (maybe a few levels lower than the one they cast) each time they cast a spell. Maybe wands fire off two spells at a time some rounds. Maybe dispel magic hits random targets. Perhaps there's a round where every PC switches location with some NPC. A round where caster level or DC or spell penetration goes up by +4; a similar round where it drops by a couple. Maybe there's a moment of null-magic. Or a round where the spellcasters can cast one spell out of sequence (as an immediate action). You could go through the PHB spell list and make a nice list of "obsticle spells" (wall of fire, stone, iron, force; solid fog; acid fog; prismatic walls; evard's black tentacles, etc.) and have some of them pop in now and then. Or "dispel magic" walls. [/QUOTE]
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