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Help me with this build- Party Buff Wizard
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5863507" data-attributes="member: 6674868"><p>Ohh... this is a good suggestion that I wasn't aware of.</p><p></p><p>I did download a number of the indexes back in the day and I have the Base class one you're referring to. I was able to dig out the magazine article as well. I was weighing the benefits of a talking, flying familiar that could deliver touch spells against the Focus Item and I'm thinking Focus Item wins. 2 targets at level 1 with one at half duration will definitely get used. The fact that it only gets better as the PC levels is great. There's a line in the Magazine that reads, "You are automatically considered proficient with your focus item...for example if your focus item is a longsword, you are proficient with your longsword..." makes me giggle at the thought of making my Focus a Masterwork Greatsword just for kicks. Or something. I know it reads under Transmutation, "Usually a a piece of equipment or set of tools to create something (such as thieves tools, musical instrument or artisans tools) but nothing says it has to be.</p><p></p><p>This would be great for adding one additional target to the Eldritch Tapestry beyond the INT bonus of this PC. </p><p></p><p></p><p>Looking back over how I expect to play the build, I do agree that the spells I expect to use daily I'd still have without the Collegiate Wizard feat. Secondly, there is always the option of expanding the spellbook, but Ugh, work. I'll keep this under advisement if I find better replacement feats.</p><p></p><p>Extend Spell would be useful, but I'm not sure how much. I'm genuinely expecting the buffed party members to kill things faster then expected. Since I'd be using 1/4 the number of spells to buff the party of 4, recasting when the duration expires isn't that difficult. However...</p><p></p><p>...using it as the prereq for Persistent Spell may be worth it. Now my Wizard doesn't need to adventure with the party anymore, he'll just sleep at camp and check in with them each night. Ok, slight exaggeration, but what might be suggestions for excellent level 1-3 spells to Persist?</p><p></p><p></p><p>I'd not considered Ocular Spell Metamagic before, that looks nifty. This would make for a great round 2 double spell discharge, either to pick off an enemy or super buff an ally. I'm curious, however, weighting using a standard action to cast the same ranged spell on all 4 or 5 of my teammates vs. casting two spells on a single target, if that's optimal. Can you suggest some specific spells I might use with the Reach and Ocular combo?</p><p></p><p></p><p>I'll be honest, I'm lamenting the loss of Evocation. I really wanted to use the Blood Wind spell at low levels if any of my allies were built to use it. A feat just to get Magic Missile, especially if I won't be using the spell for another 4 levels, was painful as well. </p><p>I seriously weighted the words of <a href="http://community.wizards.com/go/thread/view/75882/19864630/Focused_Specialist_is_better_than_you_think" target="_blank">this thread here</a>. It weighs generalist, specialist and focus specialist wizards pros and cons. Now, it's true that once I hit War Weaver, I'm quadrupling or greater my number of spells cast on a target. I probably don't need to make out the number of spells I have at my disposal. I'll give this some thought. I'd be trading 2 prepared spells per level per day to gain a school of magic.</p><p><em>Kelgore's Grave Mist</em> appears to be a Conjuration/Necromancy spell, that's out. <em>Cloud of Knives</em> is Conjuration and looks awesome, would the Fell Drain apply to each round's attack? Even if it's not, a ranged attack (Attack = Caster level + caster mod? Awesome!) as a free action is perfect for this build! Thanks for the tip! I'll have to stash a bunch of knives into a bag of holding, but easy enough. Fell Drain could apply to <em>Cloud of Knives</em> as a Negative Level over time, I'd not have need for <em>Magic Missile</em> and the one Evocation spell. For Obvious Reasons, <em>Magic Missile</em> was chosen for the no miss. If I could apply Fell Drain to a damage over time spell, then it's ok if some miss. </p><p></p><p>Thanks for all the input, keep them coming!</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5863507, member: 6674868"] Ohh... this is a good suggestion that I wasn't aware of. I did download a number of the indexes back in the day and I have the Base class one you're referring to. I was able to dig out the magazine article as well. I was weighing the benefits of a talking, flying familiar that could deliver touch spells against the Focus Item and I'm thinking Focus Item wins. 2 targets at level 1 with one at half duration will definitely get used. The fact that it only gets better as the PC levels is great. There's a line in the Magazine that reads, "You are automatically considered proficient with your focus item...for example if your focus item is a longsword, you are proficient with your longsword..." makes me giggle at the thought of making my Focus a Masterwork Greatsword just for kicks. Or something. I know it reads under Transmutation, "Usually a a piece of equipment or set of tools to create something (such as thieves tools, musical instrument or artisans tools) but nothing says it has to be. This would be great for adding one additional target to the Eldritch Tapestry beyond the INT bonus of this PC. Looking back over how I expect to play the build, I do agree that the spells I expect to use daily I'd still have without the Collegiate Wizard feat. Secondly, there is always the option of expanding the spellbook, but Ugh, work. I'll keep this under advisement if I find better replacement feats. Extend Spell would be useful, but I'm not sure how much. I'm genuinely expecting the buffed party members to kill things faster then expected. Since I'd be using 1/4 the number of spells to buff the party of 4, recasting when the duration expires isn't that difficult. However... ...using it as the prereq for Persistent Spell may be worth it. Now my Wizard doesn't need to adventure with the party anymore, he'll just sleep at camp and check in with them each night. Ok, slight exaggeration, but what might be suggestions for excellent level 1-3 spells to Persist? I'd not considered Ocular Spell Metamagic before, that looks nifty. This would make for a great round 2 double spell discharge, either to pick off an enemy or super buff an ally. I'm curious, however, weighting using a standard action to cast the same ranged spell on all 4 or 5 of my teammates vs. casting two spells on a single target, if that's optimal. Can you suggest some specific spells I might use with the Reach and Ocular combo? I'll be honest, I'm lamenting the loss of Evocation. I really wanted to use the Blood Wind spell at low levels if any of my allies were built to use it. A feat just to get Magic Missile, especially if I won't be using the spell for another 4 levels, was painful as well. I seriously weighted the words of [URL="http://community.wizards.com/go/thread/view/75882/19864630/Focused_Specialist_is_better_than_you_think"]this thread here[/URL]. It weighs generalist, specialist and focus specialist wizards pros and cons. Now, it's true that once I hit War Weaver, I'm quadrupling or greater my number of spells cast on a target. I probably don't need to make out the number of spells I have at my disposal. I'll give this some thought. I'd be trading 2 prepared spells per level per day to gain a school of magic. [I]Kelgore's Grave Mist[/I] appears to be a Conjuration/Necromancy spell, that's out. [I]Cloud of Knives[/I] is Conjuration and looks awesome, would the Fell Drain apply to each round's attack? Even if it's not, a ranged attack (Attack = Caster level + caster mod? Awesome!) as a free action is perfect for this build! Thanks for the tip! I'll have to stash a bunch of knives into a bag of holding, but easy enough. Fell Drain could apply to [I]Cloud of Knives[/I] as a Negative Level over time, I'd not have need for [I]Magic Missile[/I] and the one Evocation spell. For Obvious Reasons, [I]Magic Missile[/I] was chosen for the no miss. If I could apply Fell Drain to a damage over time spell, then it's ok if some miss. Thanks for all the input, keep them coming! [/QUOTE]
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