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Help me with this campaign concept: When Chaos Wins the War...
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<blockquote data-quote="BookTenTiger" data-source="post: 8948441" data-attributes="member: 6685541"><p>Here's an idea for the <strong>Pantheon...</strong></p><p></p><p><span style="font-size: 22px"><strong>Gods of Law and Chaos</strong></span></p><p></p><p><span style="font-size: 15px">The Gods of Law and Chaos would be based on the division between <em>inside the walls </em>and <em>outside the walls</em>. Law is the domain of those inside the walls. Chaos belongs outside the walls.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">In ages past, both the gods of Law and Chaos were worshipped by many people. But now the Gods of Chaos won the great war, and the Gods of Law have been banished to the mortal world.</span></p><p></p><p><span style="font-size: 18px"><strong>Gods of the Wall</strong></span></p><p></p><p><span style="font-size: 15px">The Gods of Law are also known as Gods of the Wall. They are frequently depicted standing side by side, protecting their worshippers from the wild forces of Chaos.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Some Gods of the Wall include...</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Tenhands</strong></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">A commoner's god, Tenhands is the god of labor and the crafting trades. He is depicted as a bearded man with ten hands; sometimes connected to ten muscular arms, other times floating about his person. He often holds various tools used in carpentry, masonry, and smithing.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Since the fall of the lawful gods, Tenhands has retreated to an isolated mountain monastery, where he and his worshippers seek to build the perfect city.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Inkwell, Lord of Quills</strong></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Inkwell is a cunning devil who rose to godhood through use of his intellect and a cold iron quill used to bind devils and angels alike to unwavering contracts. He is the god of laws, contracts, and scholarship. His symbol is an iron feathered quill with a drop of ink; often colored to represent his different aspects. A drop of black ink is used to represent scribes, gold ink to represent landowners, and blood red ink to represent lawyers.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Since the fall of the lawful gods, the Lord of Quills has become an advisor to a long line of sovereigns in a major City of Law.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Houndsheart</strong></span></p><p></p><p>Houndsheart is a goddess of guards and gates, a protector who walks the walls and gives strength to those who stand against the Chaos. He is a straight-backed woman in armor and helm, in one hand a spear, and in the other a number of leashes holding fast her guard dogs. She is called upon for bravery against the darkness, to tame temperamental beasts, and to keep doors shut against outside forces.</p><p></p><p>Since the fall of the lawful gods, Houndsheart has been traveling the land with her faithful dogs, testing the defenses of the Cities of Law.</p><p></p><p></p><p><span style="font-size: 18px"><strong>Wildering Gods</strong></span></p><p></p><p><span style="font-size: 15px">The Wildering Gods are those who align to Chaos. They are many, for they represent all that exists outside the walls, in deep forests and dark caves and amongst the stars. The most powerful Wildering Gods are known as the Faces of Chaos, each represented by a strong emotion and worshipped by many different creatures.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Unlike the Gods of Law, the Gods of Chaos exist in the many heavens, hells, and planes beyond. However, their actions and whims affect the mortal world, and some even choose to visit.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Oromoro the Mourner</strong></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Oromoro is a god of weather, song, and death. He is represented as a great black bird with the head of a wolf, tears streaming from his eyes, mouth open in a long, sorrowful howl. Those who worship Oromoro are granted power over the winds and rain, the ability to charm a mortal through song, and the knowledge of how to speak with the dead.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Oromoro's influence is like a vast shadow passing over the land. Beneath this shadow, the rains are merciless, the wind carries a maddening call, and weaker souls die of minor illnesses or overwhelming sadness. Those who survive the maelstrom often find themselves inspired to create great works of art depicting epic tragedies.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Teerah the Laughing Child</strong></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Teerah is a god of trickery, change, and dreams. She appears as a young dryad with skin of bark, hair of leaves, and eyes of brightly-colored poppies. Her fingers end in the long, sharp talons of a bird of prey. Those who worship Teerah are granted the ability to conjure illusions, travel through dreams, and cause plants to grow, whither, or transform into other species or materials.</span></p><p></p><p>Teerah's influence is often found in forests, where the very trees worship her and laugh at travelers. It is never known if those who follow Teerah will provide passersby with foods and medicines, trick them into eating rotten or poisoned fruit, or simply kill them as tribute to their laughing goddess.</p><p></p><p><strong>Whiteshadow, the Wounding Horse</strong></p><p></p><p>Whiteshadow is a god of travel, war, and vengeance. He is depicted as a white-flanked unicorn whose horn has been replaced by a steel saber. It is said that Whiteshadow was a mortal unicorn whose horn was taken by one of the Gods of the Wall. In his quest for vengeance, Whiteshadow learned the magics of immortality and breached the territory of the gods, becoming a deity himself. Those who worship Whiteshadow gain the ability to travel to distant realms, fight with unnatural skill, and lay terrible curses against any who stand in their way.</p><p></p><p>Whiteshadow's blessing is feared by those who guard the Cities of Law; armies of gnolls or orcs who carry banners depicting Whiteshadow's crossed saber and horn possess martial powers untold, and are difficult to kill.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8948441, member: 6685541"] Here's an idea for the [B]Pantheon...[/B] [SIZE=6][B]Gods of Law and Chaos[/B][/SIZE] [SIZE=4]The Gods of Law and Chaos would be based on the division between [I]inside the walls [/I]and [I]outside the walls[/I]. Law is the domain of those inside the walls. Chaos belongs outside the walls. In ages past, both the gods of Law and Chaos were worshipped by many people. But now the Gods of Chaos won the great war, and the Gods of Law have been banished to the mortal world.[/SIZE] [SIZE=5][B]Gods of the Wall[/B][/SIZE] [SIZE=4]The Gods of Law are also known as Gods of the Wall. They are frequently depicted standing side by side, protecting their worshippers from the wild forces of Chaos. Some Gods of the Wall include... [B]Tenhands[/B] A commoner's god, Tenhands is the god of labor and the crafting trades. He is depicted as a bearded man with ten hands; sometimes connected to ten muscular arms, other times floating about his person. He often holds various tools used in carpentry, masonry, and smithing. Since the fall of the lawful gods, Tenhands has retreated to an isolated mountain monastery, where he and his worshippers seek to build the perfect city. [B]Inkwell, Lord of Quills[/B] Inkwell is a cunning devil who rose to godhood through use of his intellect and a cold iron quill used to bind devils and angels alike to unwavering contracts. He is the god of laws, contracts, and scholarship. His symbol is an iron feathered quill with a drop of ink; often colored to represent his different aspects. A drop of black ink is used to represent scribes, gold ink to represent landowners, and blood red ink to represent lawyers. Since the fall of the lawful gods, the Lord of Quills has become an advisor to a long line of sovereigns in a major City of Law. [B]Houndsheart[/B][/SIZE] Houndsheart is a goddess of guards and gates, a protector who walks the walls and gives strength to those who stand against the Chaos. He is a straight-backed woman in armor and helm, in one hand a spear, and in the other a number of leashes holding fast her guard dogs. She is called upon for bravery against the darkness, to tame temperamental beasts, and to keep doors shut against outside forces. Since the fall of the lawful gods, Houndsheart has been traveling the land with her faithful dogs, testing the defenses of the Cities of Law. [SIZE=5][B]Wildering Gods[/B][/SIZE] [SIZE=4]The Wildering Gods are those who align to Chaos. They are many, for they represent all that exists outside the walls, in deep forests and dark caves and amongst the stars. The most powerful Wildering Gods are known as the Faces of Chaos, each represented by a strong emotion and worshipped by many different creatures. Unlike the Gods of Law, the Gods of Chaos exist in the many heavens, hells, and planes beyond. However, their actions and whims affect the mortal world, and some even choose to visit. [B]Oromoro the Mourner[/B] Oromoro is a god of weather, song, and death. He is represented as a great black bird with the head of a wolf, tears streaming from his eyes, mouth open in a long, sorrowful howl. Those who worship Oromoro are granted power over the winds and rain, the ability to charm a mortal through song, and the knowledge of how to speak with the dead. Oromoro's influence is like a vast shadow passing over the land. Beneath this shadow, the rains are merciless, the wind carries a maddening call, and weaker souls die of minor illnesses or overwhelming sadness. Those who survive the maelstrom often find themselves inspired to create great works of art depicting epic tragedies. [B]Teerah the Laughing Child[/B] Teerah is a god of trickery, change, and dreams. She appears as a young dryad with skin of bark, hair of leaves, and eyes of brightly-colored poppies. Her fingers end in the long, sharp talons of a bird of prey. Those who worship Teerah are granted the ability to conjure illusions, travel through dreams, and cause plants to grow, whither, or transform into other species or materials.[/SIZE] Teerah's influence is often found in forests, where the very trees worship her and laugh at travelers. It is never known if those who follow Teerah will provide passersby with foods and medicines, trick them into eating rotten or poisoned fruit, or simply kill them as tribute to their laughing goddess. [B]Whiteshadow, the Wounding Horse[/B] Whiteshadow is a god of travel, war, and vengeance. He is depicted as a white-flanked unicorn whose horn has been replaced by a steel saber. It is said that Whiteshadow was a mortal unicorn whose horn was taken by one of the Gods of the Wall. In his quest for vengeance, Whiteshadow learned the magics of immortality and breached the territory of the gods, becoming a deity himself. Those who worship Whiteshadow gain the ability to travel to distant realms, fight with unnatural skill, and lay terrible curses against any who stand in their way. Whiteshadow's blessing is feared by those who guard the Cities of Law; armies of gnolls or orcs who carry banners depicting Whiteshadow's crossed saber and horn possess martial powers untold, and are difficult to kill. [/QUOTE]
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