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Help me with this campaign concept: When Chaos Wins the War...
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<blockquote data-quote="BookTenTiger" data-source="post: 8948479" data-attributes="member: 6685541"><p>Based on [USER=52734]@Stormonu[/USER] 's idea, I'm going to establish this as a campaign truth:</p><p></p><p><strong>4. Chaos Controls Magic</strong></p><p></p><p>After the war between Law and Chaos, magic became the domain of Chaos. Magic is everywhere in the Chaos outside the cities, but within the walls magic is very difficult to conjure up. Even creatures with innate magical abilities, such as devils and celestials have difficulty using their powers.</p><p></p><p>Adventurers are often sent out into the wild to harvest Chaotic resources in order to empower magic within the Cities of Law. However, this is a balancing game. If too much Chaos is brought into the city, it can have a chaotic influence. More than one City of Law has fallen due to the corrupting powers of Chaos!</p><p></p><p>...</p><p></p><p>I think this brings up some interesting questions:</p><p></p><p><span style="font-size: 18px"><strong>Mechanically, what does it mean that magic is difficult to use in a City of Law? Is there a cost to using magic? (Literally, does it cost gold or extra resources or HP?)</strong></span></p><p><span style="font-size: 18px"><strong></strong></span></p><p><span style="font-size: 18px"><strong>What does magic in the lands of Chaos look like? Just normal, or is everyone rolling on the Wild Magic table?</strong></span></p><p><span style="font-size: 18px"><strong></strong></span></p><p><span style="font-size: 18px"><strong>How does divine magic work? Are characters still able to gain divine powers from the Gods of Law, who are now banished to the mortal world? Is there a cost to this? Could characters worship the Wildering Gods?</strong></span></p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8948479, member: 6685541"] Based on [USER=52734]@Stormonu[/USER] 's idea, I'm going to establish this as a campaign truth: [B]4. Chaos Controls Magic[/B] After the war between Law and Chaos, magic became the domain of Chaos. Magic is everywhere in the Chaos outside the cities, but within the walls magic is very difficult to conjure up. Even creatures with innate magical abilities, such as devils and celestials have difficulty using their powers. Adventurers are often sent out into the wild to harvest Chaotic resources in order to empower magic within the Cities of Law. However, this is a balancing game. If too much Chaos is brought into the city, it can have a chaotic influence. More than one City of Law has fallen due to the corrupting powers of Chaos! ... I think this brings up some interesting questions: [SIZE=5][B]Mechanically, what does it mean that magic is difficult to use in a City of Law? Is there a cost to using magic? (Literally, does it cost gold or extra resources or HP?) What does magic in the lands of Chaos look like? Just normal, or is everyone rolling on the Wild Magic table? How does divine magic work? Are characters still able to gain divine powers from the Gods of Law, who are now banished to the mortal world? Is there a cost to this? Could characters worship the Wildering Gods?[/B][/SIZE] [/QUOTE]
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Help me with this campaign concept: When Chaos Wins the War...
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