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Help me with this homebrew cosmolgy
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<blockquote data-quote="Turanil" data-source="post: 2824607" data-attributes="member: 9646"><p>I am back to work on my Sword & Sorcery setting. I went for allowing the base vanilla races however, as they are a staple of fantasy that players usually like, and are featured in many games (D&D, C&C, True20, HARP, and even Savage World). I also like the concepts of Chaos (ala Moorcock), of demonic beings, etc., and want to include them. And I've read some ideas here on ENworld that I would like to re-use; one of them is as follows:</p><p></p><p>-- Cosmology/Planes is not the Great Wheel. Instead reality is made up of layers like that of an onion. In the innermost layer, there is no energy, no movement, nothing, and thus no magic at all; there, were imprisoned evil gods in the dawn of times. The outermost layer is full radiant energy, the world of the gods (of "good"), the Heavens; magic is everything in this ultimate layer. Now the elves come from a layer above that of humans (the campaign setting plane), wich accounts for their affinity with magic. Dwarves come from a layer below that of human plane, which accounts for their resistance to magic. Elves fell from grace for whatever reason; dwarves I don't know. Maybe worthy dwarves went to the plane above for hunting escaped demons? </p><p></p><p>I much like this idea, but don't know much how to use it, as I also like the idea of Chaos magic and demons (ala Moorcock), which doesn't fit much this above idea. I mean, in my idea, slumbering demons are imprisoned into the lower world, where they can do nothing but slumber. However, being powerful enough, they can, if helped from above, that is if summoned, project themselves astrally/avatar in the world of mortals. There they are able to perform magic, as the layer let them do so, where its impossible in their prison. Would they go a further layer above, they would be even more powerful magically, but physically weaker (avatar is farther away from their "body").</p><p></p><p>Finally, I would like to implement this:</p><p></p><p>-- When the elves fallen from grace came to the human plane, they were still wise spirit-folk with a strong link with universe/nature/spirituality/etc. But some of them fell from grace further, and became dark elves; a race like drow or Melniboneans. They discovered the imprisoned demons and unleashed them in their quest for power. So now we have a Melnibonean-like elven people who command to demonic magic and summoning. This is this magic that brought abberation and undead to the world by the way.</p><p></p><p>Where it comes to dwarves, I have no real idea, nor an abslute necessity to make them come from a layer below.</p><p></p><p></p><p>So what are your ideas/suggestions to improve, modify, add stuff, whatever, to this cosmology?</p></blockquote><p></p>
[QUOTE="Turanil, post: 2824607, member: 9646"] I am back to work on my Sword & Sorcery setting. I went for allowing the base vanilla races however, as they are a staple of fantasy that players usually like, and are featured in many games (D&D, C&C, True20, HARP, and even Savage World). I also like the concepts of Chaos (ala Moorcock), of demonic beings, etc., and want to include them. And I've read some ideas here on ENworld that I would like to re-use; one of them is as follows: -- Cosmology/Planes is not the Great Wheel. Instead reality is made up of layers like that of an onion. In the innermost layer, there is no energy, no movement, nothing, and thus no magic at all; there, were imprisoned evil gods in the dawn of times. The outermost layer is full radiant energy, the world of the gods (of "good"), the Heavens; magic is everything in this ultimate layer. Now the elves come from a layer above that of humans (the campaign setting plane), wich accounts for their affinity with magic. Dwarves come from a layer below that of human plane, which accounts for their resistance to magic. Elves fell from grace for whatever reason; dwarves I don't know. Maybe worthy dwarves went to the plane above for hunting escaped demons? I much like this idea, but don't know much how to use it, as I also like the idea of Chaos magic and demons (ala Moorcock), which doesn't fit much this above idea. I mean, in my idea, slumbering demons are imprisoned into the lower world, where they can do nothing but slumber. However, being powerful enough, they can, if helped from above, that is if summoned, project themselves astrally/avatar in the world of mortals. There they are able to perform magic, as the layer let them do so, where its impossible in their prison. Would they go a further layer above, they would be even more powerful magically, but physically weaker (avatar is farther away from their "body"). Finally, I would like to implement this: -- When the elves fallen from grace came to the human plane, they were still wise spirit-folk with a strong link with universe/nature/spirituality/etc. But some of them fell from grace further, and became dark elves; a race like drow or Melniboneans. They discovered the imprisoned demons and unleashed them in their quest for power. So now we have a Melnibonean-like elven people who command to demonic magic and summoning. This is this magic that brought abberation and undead to the world by the way. Where it comes to dwarves, I have no real idea, nor an abslute necessity to make them come from a layer below. So what are your ideas/suggestions to improve, modify, add stuff, whatever, to this cosmology? [/QUOTE]
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