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<blockquote data-quote="Nellisir" data-source="post: 2825149" data-attributes="member: 70"><p>The Wizard-Knight involves 3 worlds (out of 9). Each world can sometimes view the one above it. The beings native to each world worship the beings on the next highest world. Magic is relatively constant, but "reality" increases as one rises - the denizens of the highest layer are the most real, most true beings in existence.</p><p></p><p>As far as the Astral - the increasing difficulty to jump layers loses meaning if one can simply shortcut through the Astral. So, perhaps it's easy to reach a cooperative Astral Plane (one that reachs all layers), but hard to exit except onto the plane you arrived from.</p><p></p><p>The Astral could be viewed as a hole through the center of the onion, if you will.</p><p></p><p>You have 3 layers; A, B, and C. It's equally easy to reach the Astral from any layer. Similarly, someone reaching the Astral from A can easily exit back to A. It's much harder to exit onto B, and almost impossible to exit onto C. The reverse is true for someone from C. Someone from B can easily exit back to B, or to A or C with difficulty. It's almost impossible for them to reach D or A+, however.</p><p></p><p>The Astral becomes a sort of universal neutral ground. Anyone can reach it, but it's of very little tactical use. You can't conquer another layer by passing through it; easier to climb the layers.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 2825149, member: 70"] The Wizard-Knight involves 3 worlds (out of 9). Each world can sometimes view the one above it. The beings native to each world worship the beings on the next highest world. Magic is relatively constant, but "reality" increases as one rises - the denizens of the highest layer are the most real, most true beings in existence. As far as the Astral - the increasing difficulty to jump layers loses meaning if one can simply shortcut through the Astral. So, perhaps it's easy to reach a cooperative Astral Plane (one that reachs all layers), but hard to exit except onto the plane you arrived from. The Astral could be viewed as a hole through the center of the onion, if you will. You have 3 layers; A, B, and C. It's equally easy to reach the Astral from any layer. Similarly, someone reaching the Astral from A can easily exit back to A. It's much harder to exit onto B, and almost impossible to exit onto C. The reverse is true for someone from C. Someone from B can easily exit back to B, or to A or C with difficulty. It's almost impossible for them to reach D or A+, however. The Astral becomes a sort of universal neutral ground. Anyone can reach it, but it's of very little tactical use. You can't conquer another layer by passing through it; easier to climb the layers. [/QUOTE]
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