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Help me with this House Rule: Vitality Points & Staggered Condition [UPDATED]
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<blockquote data-quote="BookTenTiger" data-source="post: 8157364" data-attributes="member: 6685541"><p>This is a follow-up of another thread I posted a few weeks ago. I have "borrowed" some ideas from the posters in those threads; thank you so much to everyone who participated!</p><p></p><p>I want to introduce a House Rule into my 5e game that will change the effects of falling to 0 Hit Points. In reality, this is two House Rules: <strong>Vitality Points </strong>and the <strong>Staggered Condition</strong>.</p><p></p><p>I would love help with this House Rule! If you have ideas for ways it could be tweaked, balanced, or changed, please let me know. Please <em>do not</em> post if you just want to say "I would never do this at my table."</p><p></p><p><strong>Purpose: </strong>The purpose of the Vitality Points & Staggered Condition House Rule is to change the way gameplay occurs at 0 Hit Points. I do not like the image of characters falling unconscious and then popping back up during combat, and I do not like the way players of unconscious characters have to sit around while everyone else plays. Through these house rules, I am hoping to keep combat engaging even at 0 Hit Points, as well as create long-term consequences for falling to 0 Hit Points. Finally, I want to encourage downtime between adventures.</p><p></p><p><strong><span style="font-size: 22px"><s>Vitality Points</s> (UPDATE: See Wound Points below, Post #16).</span></strong></p><p>A character's Vitality Points represent their life force. Whereas Hit Points may still represent a character's ability to dodge, block, or avoid blows, Vitality Points represent just how many hits a character can take before dying. A character with Vitality Points is still alive; a character with 0 Vitality Points and 0 Hit Points is dead.</p><p></p><p><strong><em>Starting VP:</em></strong> A new character starts with a number of Vitality Points equal to their <strong>level + Constitution Score</strong>. For example, a 1st Level Character with 11 Constitution will have 12 VP. A brand new 10th-Level Character with 18 Constitution will have 28 VP.</p><p></p><p><strong><em>Gaining New VP:</em></strong> Each time a character gains a level, they gain 1 Vitality Point. If a character's Constitution Score is improved, such as through a Ability Score Increase or a magic item or effect, they gain the appropriate number of Vitality Points.</p><p></p><p><strong><em>Losing VP:</em></strong> A character can lose Vitality Points in a number of ways:</p><ul> <li data-xf-list-type="ul">When a character receives a <strong>critical hit</strong>, they lose 1 VP.</li> <li data-xf-list-type="ul">When a character is <strong>reduced to 0 Hit Points</strong>, they are <em>staggered</em> (see below), which includes immediately losing 1 VP.</li> <li data-xf-list-type="ul">When a <em><strong>staggered </strong></em><strong>character takes damage</strong>, they lose 1 VP. When a <em>staggered </em>character takes a <strong>critical hit</strong>, they lose 2 VP.</li> <li data-xf-list-type="ul">When a character's <strong>Constitution Score is reduced</strong>, they lose the appropriate amount of VP.</li> </ul><p><em><strong>0 VP:</strong></em> A character with 0 Vitality Points who is reduced to 0 Hit Points immediately dies.</p><p></p><p><strong><em>Regaining VP:</em></strong> Characters regain Vitality Points during downtime. For each week of downtime, a character regains 1 Vitality Point. <strong>However, a character can never regain Vitality Points that would increase their Vitality Points to be greater than their Constitution Score.</strong> For example, an 8th-Level Character with 14 Constitution starts with 22 VP. If they are reduced to 10 VP, they may gain 4 VP during 4 weeks of downtime. They cannot exceed 14 VP (their Constitution Score) until they gain a new level.</p><p></p><p><strong><em>Enemy VP:</em></strong> Enemy creatures have Vitality Points equal to their Hit Dice. Enemies reduced to 0 Hit Points are still defeated, no matter their number of remaining Vitality Points. However, Vitality Points could be used by DM's for enemies that return for multiple combats or storylines.</p><p></p><p><strong>Staggered Condition</strong></p><p>The <em>staggered </em>condition occurs when a character is reduced to 0 Hit Points. Rather than becoming <em>unconscious<u>,</u></em> a character is instead <em>staggered</em>. A <em>staggered </em>character is on death's door, stumbling in and out of consciousness, gasping for breath, yet still standing and ready to defend their allies!</p><p></p><p><strong><em>Staggered Effects:</em></strong> A character who is <em>staggered</em> suffers the following effects:</p><ul> <li data-xf-list-type="ul">The character immediately <strong>loses 1 Vitality Point</strong>.</li> <li data-xf-list-type="ul">Any time the character <strong>takes damage</strong>, they lose 1 Vitality Point.</li> <li data-xf-list-type="ul"><strong>Critical hits</strong> to a <em>staggered </em>character cause the character to lose 2 Vitality Points.</li> <li data-xf-list-type="ul">Successful <strong>melee attacks </strong>against the character are treated as critical hits.</li> <li data-xf-list-type="ul">A <em>staggered</em> character may <strong>take an action, a bonus action, or move</strong> on their turn, but may only do one of these. A <em>staggered </em>character may still take reactions.</li> <li data-xf-list-type="ul">A <em>staggered </em>character <strong>cannot maintain Concentration</strong> on spells; they immediately lose Concentration on any spells already cast, and any new spells cast that require Concentration stop having effect at the end of the character's turn.</li> </ul><p>The <em>staggered </em>condition ends as soon as a character regains 1 Hit Point or is stabilized.</p><p></p><p><strong>Stabilizing a S<em>taggered</em> Character:</strong> When a <em>staggered </em>character is stabilized, the following occurs:</p><ul> <li data-xf-list-type="ul">The character falls unconscious.</li> <li data-xf-list-type="ul">The character retains 0 hit points, but is no longer subject to the <em>staggered</em> condition.</li> <li data-xf-list-type="ul">When the unconscious character takes damage, they lose Vitality Points just as described in the <em>staggered </em>condition.</li> </ul><p></p><p>Okay, so there are my ideas. What do you think? Do you think these House Rules would help with my goals of keeping characters and players engaged in combat, even at 0 HP, but introduce long-term consequences for reaching 0 HP?</p><p></p><p>Thanks for any helpful ideas and feedback!</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8157364, member: 6685541"] This is a follow-up of another thread I posted a few weeks ago. I have "borrowed" some ideas from the posters in those threads; thank you so much to everyone who participated! I want to introduce a House Rule into my 5e game that will change the effects of falling to 0 Hit Points. In reality, this is two House Rules: [B]Vitality Points [/B]and the [B]Staggered Condition[/B]. I would love help with this House Rule! If you have ideas for ways it could be tweaked, balanced, or changed, please let me know. Please [I]do not[/I] post if you just want to say "I would never do this at my table." [B]Purpose: [/B]The purpose of the Vitality Points & Staggered Condition House Rule is to change the way gameplay occurs at 0 Hit Points. I do not like the image of characters falling unconscious and then popping back up during combat, and I do not like the way players of unconscious characters have to sit around while everyone else plays. Through these house rules, I am hoping to keep combat engaging even at 0 Hit Points, as well as create long-term consequences for falling to 0 Hit Points. Finally, I want to encourage downtime between adventures. [B][SIZE=6][S]Vitality Points[/S] (UPDATE: See Wound Points below, Post #16).[/SIZE][/B] A character's Vitality Points represent their life force. Whereas Hit Points may still represent a character's ability to dodge, block, or avoid blows, Vitality Points represent just how many hits a character can take before dying. A character with Vitality Points is still alive; a character with 0 Vitality Points and 0 Hit Points is dead. [B][I]Starting VP:[/I][/B] A new character starts with a number of Vitality Points equal to their [B]level + Constitution Score[/B]. For example, a 1st Level Character with 11 Constitution will have 12 VP. A brand new 10th-Level Character with 18 Constitution will have 28 VP. [B][I]Gaining New VP:[/I][/B] Each time a character gains a level, they gain 1 Vitality Point. If a character's Constitution Score is improved, such as through a Ability Score Increase or a magic item or effect, they gain the appropriate number of Vitality Points. [B][I]Losing VP:[/I][/B] A character can lose Vitality Points in a number of ways: [LIST] [*]When a character receives a [B]critical hit[/B], they lose 1 VP. [*]When a character is [B]reduced to 0 Hit Points[/B], they are [I]staggered[/I] (see below), which includes immediately losing 1 VP. [*]When a [I][B]staggered [/B][/I][B]character takes damage[/B], they lose 1 VP. When a [I]staggered [/I]character takes a [B]critical hit[/B], they lose 2 VP. [*]When a character's [B]Constitution Score is reduced[/B], they lose the appropriate amount of VP. [/LIST] [I][B]0 VP:[/B][/I] A character with 0 Vitality Points who is reduced to 0 Hit Points immediately dies. [B][I]Regaining VP:[/I][/B] Characters regain Vitality Points during downtime. For each week of downtime, a character regains 1 Vitality Point. [B]However, a character can never regain Vitality Points that would increase their Vitality Points to be greater than their Constitution Score.[/B] For example, an 8th-Level Character with 14 Constitution starts with 22 VP. If they are reduced to 10 VP, they may gain 4 VP during 4 weeks of downtime. They cannot exceed 14 VP (their Constitution Score) until they gain a new level. [B][I]Enemy VP:[/I][/B] Enemy creatures have Vitality Points equal to their Hit Dice. Enemies reduced to 0 Hit Points are still defeated, no matter their number of remaining Vitality Points. However, Vitality Points could be used by DM's for enemies that return for multiple combats or storylines. [B]Staggered Condition[/B] The [I]staggered [/I]condition occurs when a character is reduced to 0 Hit Points. Rather than becoming [I]unconscious[U],[/U][/I] a character is instead [I]staggered[/I]. A [I]staggered [/I]character is on death's door, stumbling in and out of consciousness, gasping for breath, yet still standing and ready to defend their allies! [B][I]Staggered Effects:[/I][/B] A character who is [I]staggered[/I] suffers the following effects: [LIST] [*]The character immediately [B]loses 1 Vitality Point[/B]. [*]Any time the character [B]takes damage[/B], they lose 1 Vitality Point. [*][B]Critical hits[/B] to a [I]staggered [/I]character cause the character to lose 2 Vitality Points. [*]Successful [B]melee attacks [/B]against the character are treated as critical hits. [*]A [I]staggered[/I] character may [B]take an action, a bonus action, or move[/B] on their turn, but may only do one of these. A [I]staggered [/I]character may still take reactions. [*]A [I]staggered [/I]character [B]cannot maintain Concentration[/B] on spells; they immediately lose Concentration on any spells already cast, and any new spells cast that require Concentration stop having effect at the end of the character's turn. [/LIST] The [I]staggered [/I]condition ends as soon as a character regains 1 Hit Point or is stabilized. [B]Stabilizing a S[I]taggered[/I] Character:[/B] When a [I]staggered [/I]character is stabilized, the following occurs: [LIST] [*]The character falls unconscious. [*]The character retains 0 hit points, but is no longer subject to the [I]staggered[/I] condition. [*]When the unconscious character takes damage, they lose Vitality Points just as described in the [I]staggered [/I]condition. [/LIST] Okay, so there are my ideas. What do you think? Do you think these House Rules would help with my goals of keeping characters and players engaged in combat, even at 0 HP, but introduce long-term consequences for reaching 0 HP? Thanks for any helpful ideas and feedback! [/QUOTE]
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Help me with this House Rule: Vitality Points & Staggered Condition [UPDATED]
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