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Help me with this House Rule: Vitality Points & Staggered Condition [UPDATED]
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<blockquote data-quote="Imaculata" data-source="post: 8157577" data-attributes="member: 6801286"><p>It seems like an odd design choice to me, to give the players more VP as they level up. Players are already less likely to die at higher levels, due to their increase in hitpoints, abilities, and better equipment. If anything, I would think you would want the threat of death to be consistent at all levels. So why not give the players a number of VP equal to their constitution score, and be done with it?</p><p></p><p>I also find the rules regarding how many VP you lose under various conditions a bit unwieldy, and hard to remember. Why not treat them as the final hitpoints before death instead? Any damage you take when you are at 0 hp, reduces your VP by the amount of damage you received. If an attack would reduce a character to 0 hp, any left over damage would spill over into VP. Alternatively, if you want to be more forgiving, the NEXT time the character takes damage, they lose VP.</p><p></p><p>If a player were to lose only 1 VP per damage received, then even at constitution 12 a monster would still need to hit me 12 times before I actually die. The rule that all melee attacks count as critical hits, seems nonsensical to me. But even then they would need to hit me 6 times before I actually die. This rule would make players near invincible.</p><p></p><p>Also, monsters do not need VP. You are making the managing of combat a hassle for the DM. Plus, why would you not want monsters to die at 0 hp? It seems you realize that most monsters should die at 0 hp, but why even make exceptions? Rules should remain consistent. Either all foes use VP, or they don't. I vote, they don't. Never. Not even big bads, or reocurring villains.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8157577, member: 6801286"] It seems like an odd design choice to me, to give the players more VP as they level up. Players are already less likely to die at higher levels, due to their increase in hitpoints, abilities, and better equipment. If anything, I would think you would want the threat of death to be consistent at all levels. So why not give the players a number of VP equal to their constitution score, and be done with it? I also find the rules regarding how many VP you lose under various conditions a bit unwieldy, and hard to remember. Why not treat them as the final hitpoints before death instead? Any damage you take when you are at 0 hp, reduces your VP by the amount of damage you received. If an attack would reduce a character to 0 hp, any left over damage would spill over into VP. Alternatively, if you want to be more forgiving, the NEXT time the character takes damage, they lose VP. If a player were to lose only 1 VP per damage received, then even at constitution 12 a monster would still need to hit me 12 times before I actually die. The rule that all melee attacks count as critical hits, seems nonsensical to me. But even then they would need to hit me 6 times before I actually die. This rule would make players near invincible. Also, monsters do not need VP. You are making the managing of combat a hassle for the DM. Plus, why would you not want monsters to die at 0 hp? It seems you realize that most monsters should die at 0 hp, but why even make exceptions? Rules should remain consistent. Either all foes use VP, or they don't. I vote, they don't. Never. Not even big bads, or reocurring villains. [/QUOTE]
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Help me with this House Rule: Vitality Points & Staggered Condition [UPDATED]
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