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Help me with this House Rule: Vitality Points & Staggered Condition [UPDATED]
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<blockquote data-quote="BookTenTiger" data-source="post: 8157780" data-attributes="member: 6685541"><p>Okay, here's a new variation for the <strong>Vitality Points.</strong></p><p><strong></strong></p><p><strong><span style="font-size: 22px">Wound Points</span></strong></p><p><strong></strong></p><p><strong>Purpose:</strong> Wound Points replace Death Saving Throws. Wound Points are used in conjunction with the Staggered Condition. Because <em>staggered </em>characters will continue to be the targets of attacks, the Wound Points system allows characters at 0 HP to take more hits, but still risk dying. The risk of dying due to Wound Points will increase over the course of an adventure.</p><p></p><p>Wound Points represent life-threatening injuries that would kill any ordinary person. Because Wound Points are an abstraction, a blow dealing 40 Hit Points of damage and a blow dealing 1 Hit Point of damage deal the same amount of Wound Points - a knife in the back can be just as dangerous as a tyrannosaurus's bite. However, note that this rule does not replace Instant Death. If a character at 0 Hit Points receives damage equal to their Hit Point Maximum, they will still die, no matter their Wound Points.</p><p></p><p><strong>Receiving Wound Points:</strong> A character receives a Wound Point...</p><ul> <li data-xf-list-type="ul">when they are hit by a <strong>critical hit.</strong></li> <li data-xf-list-type="ul">when they enter the <strong>Staggered Condition</strong>.</li> <li data-xf-list-type="ul">when they take <strong>damage while in the Staggered Condition</strong>.</li> <li data-xf-list-type="ul">A character receives <strong>2 Wound Points</strong> when hit by a <strong>critical hit while in the Staggered Condition</strong>.</li> </ul><p><strong>Dying from Wounds:</strong> There are two ways for a character to die from Wound Points:</p><ul> <li data-xf-list-type="ul">When a character's Wound Points equal or exceed their <strong>Constitution Score</strong>, and they reach <strong>0 Hit Points, they die</strong>.</li> <li data-xf-list-type="ul">When a character's Wound Points equal <strong>double their Constitution Score</strong>, they die.</li> </ul><p><strong>Healing Wound Points:</strong> Spells and other effects that heal Hit Points do not heal Wound Points. Instead, Wound Points heal over time. After a week of downtime, a character heals a number of wound points equal to 4 + Constitution Modifier. (For games without much downtime, this can be changed from a week of downtime to a day of rest.)</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8157780, member: 6685541"] Okay, here's a new variation for the [B]Vitality Points. [SIZE=6]Wound Points[/SIZE] Purpose:[/B] Wound Points replace Death Saving Throws. Wound Points are used in conjunction with the Staggered Condition. Because [I]staggered [/I]characters will continue to be the targets of attacks, the Wound Points system allows characters at 0 HP to take more hits, but still risk dying. The risk of dying due to Wound Points will increase over the course of an adventure. Wound Points represent life-threatening injuries that would kill any ordinary person. Because Wound Points are an abstraction, a blow dealing 40 Hit Points of damage and a blow dealing 1 Hit Point of damage deal the same amount of Wound Points - a knife in the back can be just as dangerous as a tyrannosaurus's bite. However, note that this rule does not replace Instant Death. If a character at 0 Hit Points receives damage equal to their Hit Point Maximum, they will still die, no matter their Wound Points. [B]Receiving Wound Points:[/B] A character receives a Wound Point... [LIST] [*]when they are hit by a [B]critical hit.[/B] [*]when they enter the [B]Staggered Condition[/B]. [*]when they take [B]damage while in the Staggered Condition[/B]. [*]A character receives [B]2 Wound Points[/B] when hit by a [B]critical hit while in the Staggered Condition[/B]. [/LIST] [B]Dying from Wounds:[/B] There are two ways for a character to die from Wound Points: [LIST] [*]When a character's Wound Points equal or exceed their [B]Constitution Score[/B], and they reach [B]0 Hit Points, they die[/B]. [*]When a character's Wound Points equal [B]double their Constitution Score[/B], they die. [/LIST] [B]Healing Wound Points:[/B] Spells and other effects that heal Hit Points do not heal Wound Points. Instead, Wound Points heal over time. After a week of downtime, a character heals a number of wound points equal to 4 + Constitution Modifier. (For games without much downtime, this can be changed from a week of downtime to a day of rest.) [/QUOTE]
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Help me with this House Rule: Vitality Points & Staggered Condition [UPDATED]
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