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Help me with this House Rule: Vitality Points & Staggered Condition [UPDATED]
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<blockquote data-quote="BookTenTiger" data-source="post: 8157801" data-attributes="member: 6685541"><p>So two points:</p><p></p><p>The goal of these house rules is to change the part of combat where characters fall to 0 Hit Points and fall unconscious. As a DM, it doesn't feel like a good story (to me) to attack unconscious characters, so they are often ignored until they are popped up by a healing spell.</p><p></p><p>The idea of the Staggered Condition and Wound Points is to make 0 HP characters more active participants in combat, while still having consequences of falling to 0 HP.</p><p></p><p>One consequence I'm hoping for the Staggered Condition is that characters at 0 HP are targeted by more attacks. A Staggered Fighter poses a greater threat than an unconscious Fighter, so they will remain an active target of enemy attacks. I think this is more fun as both a player and a DM.</p><p></p><p>I could just keep Death Saving Throws and have characters roll as normal when Staggered. But if a 0 HP character is going to be the target of more attacks, I think having 3 chances to get hit before dying is going to be too deadly.</p><p></p><p>So the idea behind Wound Points or Vitality Points is to have a system that brings a character closer to death each time they reach 0 Hit Points. In this way, a character's risk of dying will increase as they progress in an adventure.</p><p></p><p>[USER=6801286]@Imaculata[/USER] You are right that this rule would abstract hits even more at 0 HP. Remember though that damage and Hit Points are already heavily abstracted. In the image of Wound Points in my head, these are attacks that get through all the defenses and hit somewhere vital. Basically this creates two classes of damage at 0 HP: damage that creates one Wound Point, or damage that causes Instant Death. A goblin with a dagger and an orc with a greataxe will likely cause one Wound Point (two, actually, since they would be critical hits). A dragon's breath weapon is more likely to cause Instant Death. Also, a dragon's breath weapon usually causes half damage on a successful save, so in a way a breath weapon is more a guarantee of Wound Point than any.</p><p></p><p>Does that clarify my intention at all? With that in mind, how would you adjust the rules?</p><p></p><p>Con score may be too high, but honestly I'm not sure!</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8157801, member: 6685541"] So two points: The goal of these house rules is to change the part of combat where characters fall to 0 Hit Points and fall unconscious. As a DM, it doesn't feel like a good story (to me) to attack unconscious characters, so they are often ignored until they are popped up by a healing spell. The idea of the Staggered Condition and Wound Points is to make 0 HP characters more active participants in combat, while still having consequences of falling to 0 HP. One consequence I'm hoping for the Staggered Condition is that characters at 0 HP are targeted by more attacks. A Staggered Fighter poses a greater threat than an unconscious Fighter, so they will remain an active target of enemy attacks. I think this is more fun as both a player and a DM. I could just keep Death Saving Throws and have characters roll as normal when Staggered. But if a 0 HP character is going to be the target of more attacks, I think having 3 chances to get hit before dying is going to be too deadly. So the idea behind Wound Points or Vitality Points is to have a system that brings a character closer to death each time they reach 0 Hit Points. In this way, a character's risk of dying will increase as they progress in an adventure. [USER=6801286]@Imaculata[/USER] You are right that this rule would abstract hits even more at 0 HP. Remember though that damage and Hit Points are already heavily abstracted. In the image of Wound Points in my head, these are attacks that get through all the defenses and hit somewhere vital. Basically this creates two classes of damage at 0 HP: damage that creates one Wound Point, or damage that causes Instant Death. A goblin with a dagger and an orc with a greataxe will likely cause one Wound Point (two, actually, since they would be critical hits). A dragon's breath weapon is more likely to cause Instant Death. Also, a dragon's breath weapon usually causes half damage on a successful save, so in a way a breath weapon is more a guarantee of Wound Point than any. Does that clarify my intention at all? With that in mind, how would you adjust the rules? Con score may be too high, but honestly I'm not sure! [/QUOTE]
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Help me with this House Rule: Vitality Points & Staggered Condition [UPDATED]
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