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Help me with this House Rule: Vitality Points & Staggered Condition [UPDATED]
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<blockquote data-quote="DND_Reborn" data-source="post: 8157878" data-attributes="member: 6987520"><p>Well, going with this idea is if you are out of RPs and become Staggered again (0 HP) then either:</p><p></p><p>1. You die.</p><p>2. You drop unconscious and start death saves at this point.</p><p></p><p>Up to you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Now, here is something I have thought more about today which I like:</p><p></p><p>When you go to 0 HP you continue to track damage and if your total "negative damage" reaches your max HP, you die. The damage that takes you to 0 overflows into this negative HP.</p><p></p><p>Now, these "negative HP" (NHP) only heal through rest or the powerful magic some like, otherwise taking a long time to recover. NHP don't heal while you're adventuring maybe?</p><p></p><p>You could track it like this (say your max hp is 50):</p><p></p><p>50/50..</p><p></p><p>Oh, DAMN, <img class="smilie smilie--emoji" alt="💡" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f4a1.png" title="Light bulb :bulb:" data-shortname=":bulb:" loading="lazy" width="64" height="64" /> , WAIT... I got it!!!</p><p></p><p>Your negative HP reduces your MAXIMUM HP!!! Back to the example.</p><p></p><p>You begin at 50/50 (current/max) and are eventually at 4/50 when you get hit for 10 points.</p><p>You would drop 4 points to 0 and the other 6 reduces your maximum hp to 44, so you are 0/44.</p><p>You regain hp until you reach your reduced max and cap out at 44/44.</p><p>Later, you are reduced to 7/44 and take 12 damage, the extra 5 overflows and reduces your max, leaving you at 0/39.</p><p>After resting etc you get "up to current max" and are 39/39.</p><p></p><p>The maximum HP are what can only be restored via long rests (however long you want this to encourage more downtime).</p><p></p><p><strong>Ok, I like that a lot</strong> and might build on it myself. I might go with a long rest restores 1 HD to your reduced maximum HP.</p><p></p><p>In the above case, you finish the adventure at 39/39 and after a long rest roll a d8 (HD type) getting a 6 and you are now at 45/45. Another long rest d8 roll restores the last 5 points to get you back to 50/50.</p><p></p><p>Do you like that idea at all?</p><p></p><p>EDIT: if you incorporate that while at 0 HP, damage is critical (more or less doubled), your maximum HP would be reduced faster, if that is desired...</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8157878, member: 6987520"] Well, going with this idea is if you are out of RPs and become Staggered again (0 HP) then either: 1. You die. 2. You drop unconscious and start death saves at this point. Up to you. ;) Now, here is something I have thought more about today which I like: When you go to 0 HP you continue to track damage and if your total "negative damage" reaches your max HP, you die. The damage that takes you to 0 overflows into this negative HP. Now, these "negative HP" (NHP) only heal through rest or the powerful magic some like, otherwise taking a long time to recover. NHP don't heal while you're adventuring maybe? You could track it like this (say your max hp is 50): 50/50.. Oh, DAMN, 💡 , WAIT... I got it!!! Your negative HP reduces your MAXIMUM HP!!! Back to the example. You begin at 50/50 (current/max) and are eventually at 4/50 when you get hit for 10 points. You would drop 4 points to 0 and the other 6 reduces your maximum hp to 44, so you are 0/44. You regain hp until you reach your reduced max and cap out at 44/44. Later, you are reduced to 7/44 and take 12 damage, the extra 5 overflows and reduces your max, leaving you at 0/39. After resting etc you get "up to current max" and are 39/39. The maximum HP are what can only be restored via long rests (however long you want this to encourage more downtime). [B]Ok, I like that a lot[/B] and might build on it myself. I might go with a long rest restores 1 HD to your reduced maximum HP. In the above case, you finish the adventure at 39/39 and after a long rest roll a d8 (HD type) getting a 6 and you are now at 45/45. Another long rest d8 roll restores the last 5 points to get you back to 50/50. Do you like that idea at all? EDIT: if you incorporate that while at 0 HP, damage is critical (more or less doubled), your maximum HP would be reduced faster, if that is desired... [/QUOTE]
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Help me with this House Rule: Vitality Points & Staggered Condition [UPDATED]
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