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Help me with this House Rule: Vitality Points & Staggered Condition [UPDATED]
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<blockquote data-quote="DND_Reborn" data-source="post: 8157900" data-attributes="member: 6987520"><p>Yeah, negative HP has been around forever basically. Using CON makes it almost like the d20 SW wounds system, and works well too if that is more your preference.</p><p></p><p>A simple variant follows d20 SW:</p><p></p><p>HP > 0, you're fighting strong</p><p>HP = 0, you're fatigued, staggered, etc.</p><p>NHP (or Wounds or whatever) > CON, you are dying.</p><p>NHP (etc.) = CON + 10, you are dead.</p><p></p><p>That is basically what d20 SW does, except critical hits went directly to NHP.</p><p></p><p>If you like the idea of reducing max HP, critical hits could just reduce max HP directly instead of doing double damage.</p><p></p><p>The idea of reducing max HP is different in philosophy from just having a set NHP amount, such as CON. In most systems with NHP or such it is the idea you can't avoid the hits anymore and are taking real, solid damage... no more abstract HP to subtract from.</p><p></p><p>The idea of reducing max HP works sort of the same. Your ability to avoid damage is diminished, even with some rest. You can be restored to your reduced max HP, but only some real time off can fully restore the metaphysical aspects of HP after those times you've pushed it too far (i.e. each time you went to 0 HP).</p><p></p><p></p><p>Thanks. Maybe it will develop into something we both can work with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8157900, member: 6987520"] Yeah, negative HP has been around forever basically. Using CON makes it almost like the d20 SW wounds system, and works well too if that is more your preference. A simple variant follows d20 SW: HP > 0, you're fighting strong HP = 0, you're fatigued, staggered, etc. NHP (or Wounds or whatever) > CON, you are dying. NHP (etc.) = CON + 10, you are dead. That is basically what d20 SW does, except critical hits went directly to NHP. If you like the idea of reducing max HP, critical hits could just reduce max HP directly instead of doing double damage. The idea of reducing max HP is different in philosophy from just having a set NHP amount, such as CON. In most systems with NHP or such it is the idea you can't avoid the hits anymore and are taking real, solid damage... no more abstract HP to subtract from. The idea of reducing max HP works sort of the same. Your ability to avoid damage is diminished, even with some rest. You can be restored to your reduced max HP, but only some real time off can fully restore the metaphysical aspects of HP after those times you've pushed it too far (i.e. each time you went to 0 HP). Thanks. Maybe it will develop into something we both can work with. :) [/QUOTE]
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Help me with this House Rule: Vitality Points & Staggered Condition [UPDATED]
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