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Help me with this House Rule: Vitality Points & Staggered Condition [UPDATED]
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<blockquote data-quote="BookTenTiger" data-source="post: 8175442" data-attributes="member: 6685541"><p>So last week we officially started playing with my variant Staggered and Wound Points. Here's how I wound up doing it:</p><p></p><h3>Staggered Condition</h3><p>When a character reaches 0 Hit Points, they enter the <em>Staggered Condition</em>. When a character enters the Staggered Condition, they suffer the following effects:</p><ul> <li data-xf-list-type="ul">They immediately take 1 damage to Wound Points.</li> <li data-xf-list-type="ul">Any effects that cause damage instead cause the loss of 1 Wound Point.</li> <li data-xf-list-type="ul">On their turn, the character may move, take an action, or take a bonus action. They may only choose one.</li> <li data-xf-list-type="ul">Spellcasters cannot Concentrate on spells. Spells or effects currently being concentrated upon end their effect. Any new spells cast that require Concentration end their effect at the end of the spellcaster's turn.</li> <li data-xf-list-type="ul">Staggered characters suffer 1 damage to Wound Points at the end of their turn.</li> </ul><p><em><strong>Falling Unconscious</strong></em></p><p>At any time, a <em>staggered</em> character may choose to enter the <em>unconscious</em> condition. An unconscious character is still <em>staggered</em>, but might not be targeted by attacks from certain combatants. A character who falls unconscious suffers 1 level of <strong>exhaustion</strong> until they have rested for at least 10 minutes.</p><p><em><strong>Staggered and Instant Death</strong></em></p><p>Because a <em>staggered</em> character is at 0 Hit Points, they are especially susceptible to Instant Death, which occurs when the damage taken from a single attack or spell would reduce the character's hit points to a negative number equal to their Maximum Hit Points.</p><p></p><h3>Wound Points</h3><p>This house rule replaces Death Saving Throws.</p><p>Wound Points represent how many deep, grievous wounds a character can suffer before dying. When a character reaches 0 Wound Points, they die.</p><p></p><p><em><strong>Total Wound Points</strong></em></p><p>A character has a number of Wound Points equal to their starting Hit Points. For example, a fighter (10 starting Hit Points) with a 14 Constitution (+2 Hit Points) would have a total of 12 Wound Points. A character's total number of Wound Points do not increase with level. However, if a character's Constitution bonus changes (due to Ability Score Improvements, magic items, or spell effects), their Wound Point Total changes as well.</p><p></p><p><em><strong>Losing Wound Points</strong></em></p><p>A character loses 1 Wound Point in the following situations:</p><ul> <li data-xf-list-type="ul">When struck by a Critical Hit.</li> <li data-xf-list-type="ul">When entering the <em>Staggered Condition</em>.</li> <li data-xf-list-type="ul">When they take damage while <em>staggered</em>.</li> <li data-xf-list-type="ul">When ending a turn in the <em>Staggered Condition</em>.</li> </ul><p><em><strong>Regaining Wound Points</strong></em></p><p>Most magic that heals Hit Points does not heal Wound Points. Instead, a character recovers Wound Points through extended rest and downtime.</p><p>After a week of restful downtime, a character recovers Wound Points equal to half their Total Wound Points. Characters may complete Downtime Activities during this rest. However, if a character takes any damage to Wound Points during the week, they gain no benefits from the time they have already rested.</p><p>The spells <em>Restoration</em> and <em>Greater Restoration</em> do provide <em>temporary </em> Wound Points. Like temporary Hit Points, temporary Wound Points provide bonus Wound Points that must be reduced to 0 before the character takes any more damage to their base Wound Points. Temporary Wound Points do not stack.</p><ul> <li data-xf-list-type="ul"><em><strong>Restoration:</strong></em> 1 temporary Wound Point.</li> <li data-xf-list-type="ul"><em><strong>Greater Restoration:</strong></em> 2 temporary Wound Points.</li> </ul><p><em><strong>0 Wound Points</strong></em></p><p>When a character is reduced to 0 Wound Points, they die.</p><p></p><p><em><strong>Returning from the Dead</strong></em></p><p>Spells that return characters from the dead have the following effects:</p><ul> <li data-xf-list-type="ul"><em><strong>Revivify, Raise Dead, Resurrection:</strong></em> The character regains half their total Wound Points.</li> <li data-xf-list-type="ul"><em><strong>True Resurrection:</strong></em> The character regains all their lost Wound Points.</li> <li data-xf-list-type="ul"><em><strong>Reincarnate:</strong></em> The new body starts with maximum Wound Points.</li> </ul><p></p><p></p><p>So far, we've had a few Wound Points due to Critical Hits, but no one has been reduced to 0 HP. I wouldn't be surprised if even taking a few Wound Points encourages the group to take a week of downtime in the middle of this adventure, which I would love! It will give them time to bond with NPC's.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8175442, member: 6685541"] So last week we officially started playing with my variant Staggered and Wound Points. Here's how I wound up doing it: [HEADING=2]Staggered Condition[/HEADING] When a character reaches 0 Hit Points, they enter the [I]Staggered Condition[/I]. When a character enters the Staggered Condition, they suffer the following effects: [LIST] [*]They immediately take 1 damage to Wound Points. [*]Any effects that cause damage instead cause the loss of 1 Wound Point. [*]On their turn, the character may move, take an action, or take a bonus action. They may only choose one. [*]Spellcasters cannot Concentrate on spells. Spells or effects currently being concentrated upon end their effect. Any new spells cast that require Concentration end their effect at the end of the spellcaster's turn. [*]Staggered characters suffer 1 damage to Wound Points at the end of their turn. [/LIST] [I][B]Falling Unconscious[/B][/I] At any time, a [I]staggered[/I] character may choose to enter the [I]unconscious[/I] condition. An unconscious character is still [I]staggered[/I], but might not be targeted by attacks from certain combatants. A character who falls unconscious suffers 1 level of [B]exhaustion[/B] until they have rested for at least 10 minutes. [I][B]Staggered and Instant Death[/B][/I] Because a [I]staggered[/I] character is at 0 Hit Points, they are especially susceptible to Instant Death, which occurs when the damage taken from a single attack or spell would reduce the character's hit points to a negative number equal to their Maximum Hit Points. [HEADING=2]Wound Points[/HEADING] This house rule replaces Death Saving Throws. Wound Points represent how many deep, grievous wounds a character can suffer before dying. When a character reaches 0 Wound Points, they die. [I][B]Total Wound Points[/B][/I] A character has a number of Wound Points equal to their starting Hit Points. For example, a fighter (10 starting Hit Points) with a 14 Constitution (+2 Hit Points) would have a total of 12 Wound Points. A character's total number of Wound Points do not increase with level. However, if a character's Constitution bonus changes (due to Ability Score Improvements, magic items, or spell effects), their Wound Point Total changes as well. [I][B]Losing Wound Points[/B][/I] A character loses 1 Wound Point in the following situations: [LIST] [*]When struck by a Critical Hit. [*]When entering the [I]Staggered Condition[/I]. [*]When they take damage while [I]staggered[/I]. [*]When ending a turn in the [I]Staggered Condition[/I]. [/LIST] [I][B]Regaining Wound Points[/B][/I] Most magic that heals Hit Points does not heal Wound Points. Instead, a character recovers Wound Points through extended rest and downtime. After a week of restful downtime, a character recovers Wound Points equal to half their Total Wound Points. Characters may complete Downtime Activities during this rest. However, if a character takes any damage to Wound Points during the week, they gain no benefits from the time they have already rested. The spells [I]Restoration[/I] and [I]Greater Restoration[/I] do provide [I]temporary [/I] Wound Points. Like temporary Hit Points, temporary Wound Points provide bonus Wound Points that must be reduced to 0 before the character takes any more damage to their base Wound Points. Temporary Wound Points do not stack. [LIST] [*][I][B]Restoration:[/B][/I] 1 temporary Wound Point. [*][I][B]Greater Restoration:[/B][/I] 2 temporary Wound Points. [/LIST] [I][B]0 Wound Points[/B][/I] When a character is reduced to 0 Wound Points, they die. [I][B]Returning from the Dead[/B][/I] Spells that return characters from the dead have the following effects: [LIST] [*][I][B]Revivify, Raise Dead, Resurrection:[/B][/I] The character regains half their total Wound Points. [*][I][B]True Resurrection:[/B][/I] The character regains all their lost Wound Points. [*][I][B]Reincarnate:[/B][/I] The new body starts with maximum Wound Points. [/LIST] So far, we've had a few Wound Points due to Critical Hits, but no one has been reduced to 0 HP. I wouldn't be surprised if even taking a few Wound Points encourages the group to take a week of downtime in the middle of this adventure, which I would love! It will give them time to bond with NPC's. [/QUOTE]
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Help me with this House Rule: Vitality Points & Staggered Condition [UPDATED]
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