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Help Me With Two Traps
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<blockquote data-quote="mattcolville" data-source="post: 5000133" data-attributes="member: 1300"><p>Yeah the more I think about it, the more I think it must be a skill challenge.</p><p></p><p>The first PC hits the floor and starts the challenge. It's Athletics, Acrobatics, or Endurance as the floor begins to crumble, not only beneath them, but around them.</p><p></p><p>PCs who hit the floor that round (the corridor is at the bottom of a well), the DC is, let's say 20. These guys are 13th level and they're all assassins, rogues, and rangers so they'll have the right skills for this and frankly DC 20 will be an automatic success for many of them. Might have to up the DC but that's not the issue.</p><p></p><p>Because the PCs are climbing down a well, some of them may not get to the bottom in the first round. The DC goes up by 5 for every round after the first, so PCs may be incentivized to drop to the bottom of the well and take some damage.</p><p></p><p>PCs on the ground face a skill challenge of complexity 3: 8 successes before 3 failures.</p><p></p><p>They can use any of the above skills. A PC who's "ahead" meaning facing a lower DC can make an Acrobatics check to aid one of his partner's who's "Behind." Success means they're both now rolling against the lower DC, failure means they're both now rolling against the higher DC.</p><p></p><p>Failure by 5 or LESS means the PCs drop one random misc item (i.e. not a weapon or armor, mostly potions) but can keep going.</p><p></p><p>Failure by more than 5 means the floor has collapsed under the PC and he has to make a skill check to pull himself up or leap to safety. Another PC can throw the guy a rope and help. </p><p></p><p>Failing this second test means literally plunging to your death.</p><p></p><p>I know how that sounds, but this is special. These are characters the players will only be playing for one night. They're a "Beta Team" sent in to rescue the main PCs who were captured last week, and I have a contingency for players who die on the way. So they don't sit around all night.</p><p></p><p>I'm also considering having the ceiling be false, rotted wooden boards that look like sandstone but collapse at a touch revealing handholds in the real ceiling above. Representing the method the workers used to build this trap.</p><p></p><p>It's my hope the players also consider using some of their teleport powers as well as grappling hooks and ropes to help each other out and be inventive.</p></blockquote><p></p>
[QUOTE="mattcolville, post: 5000133, member: 1300"] Yeah the more I think about it, the more I think it must be a skill challenge. The first PC hits the floor and starts the challenge. It's Athletics, Acrobatics, or Endurance as the floor begins to crumble, not only beneath them, but around them. PCs who hit the floor that round (the corridor is at the bottom of a well), the DC is, let's say 20. These guys are 13th level and they're all assassins, rogues, and rangers so they'll have the right skills for this and frankly DC 20 will be an automatic success for many of them. Might have to up the DC but that's not the issue. Because the PCs are climbing down a well, some of them may not get to the bottom in the first round. The DC goes up by 5 for every round after the first, so PCs may be incentivized to drop to the bottom of the well and take some damage. PCs on the ground face a skill challenge of complexity 3: 8 successes before 3 failures. They can use any of the above skills. A PC who's "ahead" meaning facing a lower DC can make an Acrobatics check to aid one of his partner's who's "Behind." Success means they're both now rolling against the lower DC, failure means they're both now rolling against the higher DC. Failure by 5 or LESS means the PCs drop one random misc item (i.e. not a weapon or armor, mostly potions) but can keep going. Failure by more than 5 means the floor has collapsed under the PC and he has to make a skill check to pull himself up or leap to safety. Another PC can throw the guy a rope and help. Failing this second test means literally plunging to your death. I know how that sounds, but this is special. These are characters the players will only be playing for one night. They're a "Beta Team" sent in to rescue the main PCs who were captured last week, and I have a contingency for players who die on the way. So they don't sit around all night. I'm also considering having the ceiling be false, rotted wooden boards that look like sandstone but collapse at a touch revealing handholds in the real ceiling above. Representing the method the workers used to build this trap. It's my hope the players also consider using some of their teleport powers as well as grappling hooks and ropes to help each other out and be inventive. [/QUOTE]
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