Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me work this out -- my Players stay away
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quasqueton" data-source="post: 3065198" data-attributes="member: 3854"><p>Interestingly, all real characters survived. I really expected some real character deaths, if for no other reason than just the 50/50 odds of fighting themselves.</p><p></p><p>The reflection characters used tactics that the real characters have used in their adventuring; I played them equally as smart, and equally as determined to win.</p><p></p><p>The party:</p><p>halfling sorcerer 11 with pseudodragon familiar</p><p>human ranger 11 (archer)</p><p>human paladin 11 with dire wolf special mount</p><p></p><p>Some highlights:</p><p>- The real archer nailed the reflection archer first thing.</p><p>- The real paladin tried to dismiss the reflection dire wolf (brilliant idea) but it didn’t work.</p><p>- The real dire wolf was all over the reflection archer, keeping her on the floor with trips. This effectively completely shut down the reflection archer.</p><p>- The two paladins pretty much battled each other the whole fight, with the reflection dire wolf trying to draw the real dire wolf off the reflection archer.</p><p>- The real sorcerer started with a <em>wall of fire</em>, but the reflection sorcerer dispelled it.</p><p>- The reflection sorcerer got an <em>evard’s black tentacles</em> up and captured the real sorcerer, the real pseudodragon, and the real archer – I thought this was the beginning of the end.</p><p>- The real sorcerer got off a <em>teleport</em> to escape the EBT – he just moved to another place in the room (I didn’t even have to tell him he couldn’t get out of the room).</p><p>- When the real pseudodragon and real archer where about to die in the EBT, the real sorcerer dispelled it.</p><p>- But before the real archer could do anything out of the EBT, the real dire wolf killed the reflection archer, sending both archers out of the fight.</p><p>- The reflection dire wolf was down and dying, but the reflection paladin had had to use his healing to save himself a couple rounds earlier, so the reflection paladin dismissed his reflection dire wolf, and I ruled this removed both dire wolves from the room.</p><p>- The real paladin started trying subdual damage on the reflection paladin, but ended up missing every such attack.</p><p>- The real dire wolf dropped the reflection sorcerer to unconsciousness.</p><p>- The real sorcerer killed the reflection paladin with <em>scorching rays</em>, sending both paladins out of the fight.</p><p>- The reflection pseudodragon was attacking the real sorcerer, so the real sorcerer sent his real pseudodragon to kill the unconscious reflection sorcerer.</p><p>- The reflection pseudodragon went to his master’s defense, but couldn’t stop his reflection master’s death, so both sorcerer’s left the fight.</p><p>- The pseudodragons were the last in the room, and with their attack bonus vs. their AC, and doing just 1 point of damage, the fight was going to be a long one. So I just did some estimating – one had 13 hit points, the other had 10 hit points, so I judged that the real one (with 13 hit points) had a 65% chance of defeating the other. I rolled the secret percentage, and the real dragon won.</p><p>- The real sorcerer was asleep, from the reflection pseudodragon’s poison sting, when he popped up in the exit room.</p><p></p><p>The whole fight lasted 17 rounds (14 rounds till the last PC was removed, plus 3 rounds of pseudodragon on pseudodragon action before I decided on a percentage roll to resolve the dragons’ fight). </p><p></p><p>Shwew, what a battle! There were a lot of actions in the fight that I didn’t mention here, like healing potions, bullrushes, trips, saving throws, and more.</p><p></p><p>At one point, when the real sorcerer wanted to target the reflection paladin with a scorching ray, I called for an intelligence check to have been able to keep track of which was which – they had been toe-to-toe, with multiple 5’ steps.</p><p></p><p>Later, the paladin had to make such a check to apply healing to the sorcerer for the same reason.</p><p></p><p>And later again, the dire wolf held off attacking the sorcerer because he failed his intelligence check to tell them apart.</p><p></p><p>It’s really interesting to see two halfling sorcerers blasting each other from point-blank range.</p><p></p><p></p><p>Lessons learned:</p><p></p><p>When a character was “ejected” from the battle, I should have had the Player leave the room. I shouldn’t have let them watch the remainder of the fight.</p><p></p><p>Also, when the battle was over, and the characters popped up in the release room, I should have first taken each Player alone and talked about something, so no one could be metagame-sure that the released character was the real character.</p><p></p><p>The Players role played their uncertainty, but it would have been better to have real uncertainty.</p><p></p><p>All in all, a very entertaining, enjoyable, and even enlightening scenario, for all in the game.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 3065198, member: 3854"] Interestingly, all real characters survived. I really expected some real character deaths, if for no other reason than just the 50/50 odds of fighting themselves. The reflection characters used tactics that the real characters have used in their adventuring; I played them equally as smart, and equally as determined to win. The party: halfling sorcerer 11 with pseudodragon familiar human ranger 11 (archer) human paladin 11 with dire wolf special mount Some highlights: - The real archer nailed the reflection archer first thing. - The real paladin tried to dismiss the reflection dire wolf (brilliant idea) but it didn’t work. - The real dire wolf was all over the reflection archer, keeping her on the floor with trips. This effectively completely shut down the reflection archer. - The two paladins pretty much battled each other the whole fight, with the reflection dire wolf trying to draw the real dire wolf off the reflection archer. - The real sorcerer started with a [i]wall of fire[/i], but the reflection sorcerer dispelled it. - The reflection sorcerer got an [i]evard’s black tentacles[/i] up and captured the real sorcerer, the real pseudodragon, and the real archer – I thought this was the beginning of the end. - The real sorcerer got off a [i]teleport[/i] to escape the EBT – he just moved to another place in the room (I didn’t even have to tell him he couldn’t get out of the room). - When the real pseudodragon and real archer where about to die in the EBT, the real sorcerer dispelled it. - But before the real archer could do anything out of the EBT, the real dire wolf killed the reflection archer, sending both archers out of the fight. - The reflection dire wolf was down and dying, but the reflection paladin had had to use his healing to save himself a couple rounds earlier, so the reflection paladin dismissed his reflection dire wolf, and I ruled this removed both dire wolves from the room. - The real paladin started trying subdual damage on the reflection paladin, but ended up missing every such attack. - The real dire wolf dropped the reflection sorcerer to unconsciousness. - The real sorcerer killed the reflection paladin with [i]scorching rays[/i], sending both paladins out of the fight. - The reflection pseudodragon was attacking the real sorcerer, so the real sorcerer sent his real pseudodragon to kill the unconscious reflection sorcerer. - The reflection pseudodragon went to his master’s defense, but couldn’t stop his reflection master’s death, so both sorcerer’s left the fight. - The pseudodragons were the last in the room, and with their attack bonus vs. their AC, and doing just 1 point of damage, the fight was going to be a long one. So I just did some estimating – one had 13 hit points, the other had 10 hit points, so I judged that the real one (with 13 hit points) had a 65% chance of defeating the other. I rolled the secret percentage, and the real dragon won. - The real sorcerer was asleep, from the reflection pseudodragon’s poison sting, when he popped up in the exit room. The whole fight lasted 17 rounds (14 rounds till the last PC was removed, plus 3 rounds of pseudodragon on pseudodragon action before I decided on a percentage roll to resolve the dragons’ fight). Shwew, what a battle! There were a lot of actions in the fight that I didn’t mention here, like healing potions, bullrushes, trips, saving throws, and more. At one point, when the real sorcerer wanted to target the reflection paladin with a scorching ray, I called for an intelligence check to have been able to keep track of which was which – they had been toe-to-toe, with multiple 5’ steps. Later, the paladin had to make such a check to apply healing to the sorcerer for the same reason. And later again, the dire wolf held off attacking the sorcerer because he failed his intelligence check to tell them apart. It’s really interesting to see two halfling sorcerers blasting each other from point-blank range. Lessons learned: When a character was “ejected” from the battle, I should have had the Player leave the room. I shouldn’t have let them watch the remainder of the fight. Also, when the battle was over, and the characters popped up in the release room, I should have first taken each Player alone and talked about something, so no one could be metagame-sure that the released character was the real character. The Players role played their uncertainty, but it would have been better to have real uncertainty. All in all, a very entertaining, enjoyable, and even enlightening scenario, for all in the game. Quasqueton [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me work this out -- my Players stay away
Top