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<blockquote data-quote="Astrosicebear" data-source="post: 6406238" data-attributes="member: 67017"><p>Could be a temple to Sobek (Crocodile god). </p><p></p><p>'A recently excavated cavern reveals and entrance into an ancient temple. The torches in the cavern still burn on the ground where the excavation team dropped them, fleeing from the terrifying site before them. The entry way into the temple is carved to resemble a giant crocodile, its mouth agape, as if to enter you would be entering the belly of the beast. Sharp teeth, perhaps made of polished marble or ivory line its mouth, some of which you can see stained with blood. Random bits of ancient scrap cloth and a few bones, some whole, some crushed, are scattered about the entry. An ancient tapestry hangs near the back of the entryway, 10ft back in the crocodiles mouth. It moves back and forth in a slow, rhythmic pattern as a groaning and croaking sound emanates from somewhere deep within, as if the crocodile were alive and breathing."</p><p></p><p>The entrance to the temple is carved after the God Sobek, the crocodile lord of the nile. It is a trap. Two actually. The entry way is 15ft in total, with the mouth occupying 10ft and another 5ft to the tapestry and beyond. The first 10' has 2 pressure plates that can be detected by a Wisdom(Perception) check DC 15 (20 spots the secondary trap as well at this point). When a pressure plate is triggered the mouth of the crocodile collapses dealing 3d10 points of bludgeoning and piercing damage. A Dexterity saving throw DC 12 avoids the crushing trap if the first plate is triggered or half damage on a successful save if the second plate is triggered. It requires a Strength check DC 14 to lift up. Once lifted 3 feet, the trap resets automatically to its top position. Unfortunately lifting up the mouth trap sets off the secondary trap. A Wisdom(Perception) check DC 15 notices this second trap at this time. When the mouth is raised a loud click is heard as the automatic mechanism takes over and raises the mouth up, but the floor lowers and any character in the mouth must make a Dexterity saving throw DC 12 or fall 10' into area 5. The slide resets automatically when the mouth trap reaches its final position. The reset procedure takes 3 rounds."</p><p></p><p>The fun is in figuring out whats in area 5. I'd like to see a crocodile pit.</p></blockquote><p></p>
[QUOTE="Astrosicebear, post: 6406238, member: 67017"] Could be a temple to Sobek (Crocodile god). 'A recently excavated cavern reveals and entrance into an ancient temple. The torches in the cavern still burn on the ground where the excavation team dropped them, fleeing from the terrifying site before them. The entry way into the temple is carved to resemble a giant crocodile, its mouth agape, as if to enter you would be entering the belly of the beast. Sharp teeth, perhaps made of polished marble or ivory line its mouth, some of which you can see stained with blood. Random bits of ancient scrap cloth and a few bones, some whole, some crushed, are scattered about the entry. An ancient tapestry hangs near the back of the entryway, 10ft back in the crocodiles mouth. It moves back and forth in a slow, rhythmic pattern as a groaning and croaking sound emanates from somewhere deep within, as if the crocodile were alive and breathing." The entrance to the temple is carved after the God Sobek, the crocodile lord of the nile. It is a trap. Two actually. The entry way is 15ft in total, with the mouth occupying 10ft and another 5ft to the tapestry and beyond. The first 10' has 2 pressure plates that can be detected by a Wisdom(Perception) check DC 15 (20 spots the secondary trap as well at this point). When a pressure plate is triggered the mouth of the crocodile collapses dealing 3d10 points of bludgeoning and piercing damage. A Dexterity saving throw DC 12 avoids the crushing trap if the first plate is triggered or half damage on a successful save if the second plate is triggered. It requires a Strength check DC 14 to lift up. Once lifted 3 feet, the trap resets automatically to its top position. Unfortunately lifting up the mouth trap sets off the secondary trap. A Wisdom(Perception) check DC 15 notices this second trap at this time. When the mouth is raised a loud click is heard as the automatic mechanism takes over and raises the mouth up, but the floor lowers and any character in the mouth must make a Dexterity saving throw DC 12 or fall 10' into area 5. The slide resets automatically when the mouth trap reaches its final position. The reset procedure takes 3 rounds." The fun is in figuring out whats in area 5. I'd like to see a crocodile pit. [/QUOTE]
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