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Help me write a tomb crawl!
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<blockquote data-quote="Stormonu" data-source="post: 6407933" data-attributes="member: 52734"><p>Huecuva (evil undead priests) would make for an interesting RP/combat encounter in the tomb, especially if they initially pose as guardians asking the PCs to complete some act to "prove their devotion to Sarenrae" while actually marking them as enemies. [MENTION=21556]Jester[/MENTION] did a nice little write-up in the Monster Database for these guys.</p><p></p><p>Personally, I'd structure the tomb in three "layers" - an outer area infested with living beings who have overrun the tomb (dervishes, cultists, etc). A middle layer laced with traps, entrapped guardians and still-living "sacrifices" and an inner sanctum consisting of undead and perhaps the highest members of some cult seeking to raise/bind undead or some unholy artifact of the tomb.</p><p></p><p>As for the BBEG, I'd go with a twist - a maelific genie (efreet?) tasked as a guardian with orders to revive the dead priest entombed within. The original intent was that the priest knew evil would come one day and had the genie entombed with him to resurrect the priest to do battle when revived by his followers who penetrated the tomb. However, the genie intents to twist his orders, reviving the priest as an undead abomination that <em>will</em> be the evil that will ravage the land. Perhaps there's even a secret way/path (that a smart, cautious) the party could undertake to properly revive the priest without unknowingly unleashing the genie.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6407933, member: 52734"] Huecuva (evil undead priests) would make for an interesting RP/combat encounter in the tomb, especially if they initially pose as guardians asking the PCs to complete some act to "prove their devotion to Sarenrae" while actually marking them as enemies. [MENTION=21556]Jester[/MENTION] did a nice little write-up in the Monster Database for these guys. Personally, I'd structure the tomb in three "layers" - an outer area infested with living beings who have overrun the tomb (dervishes, cultists, etc). A middle layer laced with traps, entrapped guardians and still-living "sacrifices" and an inner sanctum consisting of undead and perhaps the highest members of some cult seeking to raise/bind undead or some unholy artifact of the tomb. As for the BBEG, I'd go with a twist - a maelific genie (efreet?) tasked as a guardian with orders to revive the dead priest entombed within. The original intent was that the priest knew evil would come one day and had the genie entombed with him to resurrect the priest to do battle when revived by his followers who penetrated the tomb. However, the genie intents to twist his orders, reviving the priest as an undead abomination that [I]will[/I] be the evil that will ravage the land. Perhaps there's even a secret way/path (that a smart, cautious) the party could undertake to properly revive the priest without unknowingly unleashing the genie. [/QUOTE]
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