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Help me write up a dice system for spells
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<blockquote data-quote="eprieur" data-source="post: 6050303" data-attributes="member: 81191"><p>One idea I was toying with that is not that far off from what you are proposing and was an expantion of the expertise system that something like this:</p><p></p><p>Wizards have mana points/dice. Let's say you have 4 dice, they start at D4, they increase to D6 eventually, etc, like fighter have. One main difference is that they are not at-wills, you regain them with a short or long rest, etc.</p><p></p><p>You can cast spells by expanding mana dices, lvl 0 could cost 0 dices. You can also augment the spells by spending more dices but the mecanics would be specifc to each spell, in order to keep the flavor of the spell and the general balance.</p><p></p><p>Example: The current burning hands does 1D6 damage. It would cost 0 mana points but you could read something like. Caster lvl 1+, you can spend 1 mana dice to increase the damage by that dice, basically making it a lvl 1 spell or so.</p><p></p><p>Magic missle would cost 1 mana dice (lvl 1 spell). You could read something like: For each spell level you have above 1, you can spend 1 mana dice to increase the number of target for that spell by 1. So 1 mana to cast, at level 3 I could spend 2 mana to cast to 2 targets.</p><p></p><p>Etc.</p></blockquote><p></p>
[QUOTE="eprieur, post: 6050303, member: 81191"] One idea I was toying with that is not that far off from what you are proposing and was an expantion of the expertise system that something like this: Wizards have mana points/dice. Let's say you have 4 dice, they start at D4, they increase to D6 eventually, etc, like fighter have. One main difference is that they are not at-wills, you regain them with a short or long rest, etc. You can cast spells by expanding mana dices, lvl 0 could cost 0 dices. You can also augment the spells by spending more dices but the mecanics would be specifc to each spell, in order to keep the flavor of the spell and the general balance. Example: The current burning hands does 1D6 damage. It would cost 0 mana points but you could read something like. Caster lvl 1+, you can spend 1 mana dice to increase the damage by that dice, basically making it a lvl 1 spell or so. Magic missle would cost 1 mana dice (lvl 1 spell). You could read something like: For each spell level you have above 1, you can spend 1 mana dice to increase the number of target for that spell by 1. So 1 mana to cast, at level 3 I could spend 2 mana to cast to 2 targets. Etc. [/QUOTE]
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