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Help me write up a dice system for spells
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<blockquote data-quote="Crowsion" data-source="post: 6050738" data-attributes="member: 100259"><p>A while ago I came up with a method for Wizards (and psions) to cast (or manifest) their spells continuously because, to me, I thought that wizards "forgetting" their spell once cast was odd. To me it was like, you know the spell, so you well... know the spell, period. </p><p></p><p>So, i came up with a system (that i'm now modifying for D&DN) where casters must pass a casting challenge check that gets harder to cast, the more times they cast a spell.</p><p></p><p>Initially, the DC's were low so that casters can get their average number of spells per day. Cantrips, would be free of course.</p><p></p><p>The DC for a spell would be equal to 10 + the spell level. And after each cast the DC increases by 3. This may seem like a steep rise, but this is where we add the "expertise dice" mechanic. Your caster check would be equal to your casting ability modifier (like int) + the total of all the dice you roll. We are aiming at about 2 spells per day for each spell level.</p><p></p><p>This, leads to another interesting mechanic, we can now treat metamagic feats like different maneuvers, that don't take up feat slots. If you want to use a metamagic maneuver you have to spend expertise dice, effectively acting like spells occupying higher spell levels, since without the bonus from that die it would be harder to cast, so you will use metamagic on your lower level spells to avoid miscasting the spell.</p><p></p><p>Example, a level 3 wizard with a 1d6 expertise die try to cast a level 1 spell, with 16 intelligence. The DC would be 11 and with a +3 int and a +1d6, there's about a 25% chance of failure, on the second cast, the DC being 14, there would be about a 40% chance of failure.</p><p></p><p>We can add some stipulations like you can't use more than one expertise die to increase your caster check, or at level 10 you would be able to add 3d10 and cast level 1 spells to your heart's content. The others could be use to overcome concentration check or adding metamagic.</p><p></p><p>The formula for % success is 50 + 5 x (10+casting check - casting DC)</p></blockquote><p></p>
[QUOTE="Crowsion, post: 6050738, member: 100259"] A while ago I came up with a method for Wizards (and psions) to cast (or manifest) their spells continuously because, to me, I thought that wizards "forgetting" their spell once cast was odd. To me it was like, you know the spell, so you well... know the spell, period. So, i came up with a system (that i'm now modifying for D&DN) where casters must pass a casting challenge check that gets harder to cast, the more times they cast a spell. Initially, the DC's were low so that casters can get their average number of spells per day. Cantrips, would be free of course. The DC for a spell would be equal to 10 + the spell level. And after each cast the DC increases by 3. This may seem like a steep rise, but this is where we add the "expertise dice" mechanic. Your caster check would be equal to your casting ability modifier (like int) + the total of all the dice you roll. We are aiming at about 2 spells per day for each spell level. This, leads to another interesting mechanic, we can now treat metamagic feats like different maneuvers, that don't take up feat slots. If you want to use a metamagic maneuver you have to spend expertise dice, effectively acting like spells occupying higher spell levels, since without the bonus from that die it would be harder to cast, so you will use metamagic on your lower level spells to avoid miscasting the spell. Example, a level 3 wizard with a 1d6 expertise die try to cast a level 1 spell, with 16 intelligence. The DC would be 11 and with a +3 int and a +1d6, there's about a 25% chance of failure, on the second cast, the DC being 14, there would be about a 40% chance of failure. We can add some stipulations like you can't use more than one expertise die to increase your caster check, or at level 10 you would be able to add 3d10 and cast level 1 spells to your heart's content. The others could be use to overcome concentration check or adding metamagic. The formula for % success is 50 + 5 x (10+casting check - casting DC) [/QUOTE]
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