Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help me!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LonePaladin" data-source="post: 3835488" data-attributes="member: 6963"><p>I strongly recommend taking Spell Focus (conjuration) and Augment Summoning, make everything he calls in with his <em>summon nature's ally</em> spells stronger and harder to kill. If you have <em>Complete Divine</em>, give him the Natural Spell feat by the time he's 6th level, so that he can continue to cast spells while in wild shape.</p><p></p><p>If you don't have it already, get the <em>Spell Compendium</em>. It has a large number of spells for druids that simply make them nasty to deal with. Nothing like casting <em>slime wave</em> in a closed-off area to make all the players flinch, and at least two players should turn green the first time your druid casts <em>infestation of maggots</em>.</p><p></p><p><em>Player's Handbook II</em> also has an interesting variation for druids, in which they lose the standard wild shape ability to get combat-oriented shapeshifting at first level. While they can't use the Natural Spell feat with this option, it would make going toe-to-toe with the druid far riskier, and when he's higher level they may not even be able to <strong>get</strong> into melee with him.</p><p></p><p>Basically, stock this druid up with buff spells (especially <em>magic fang</em>) for his animal companion. Throw in some spells to turn the environment against the party (even <em>entangle</em> is still useful at mid-level play). When he reaches 6th level, consider giving him Leadership and making his cohort and followers various animals or low-level help (such as fighters, rangers, rogues, or low-level druids). Assume this druid will use whatever means he can to keep tabs on the group (spells such as <em>animal messenger</em> from an allied ranger help, as well as <em>speak with plants</em>). When he's able to wild shape, have him change into something the PCs won't expect to be the villain (such as an eagle or donkey, or a squid or porpoise if they're near water). As long as he has a general idea of where they're going, he can keep watch on them without having to be obviously following them.</p><p></p><p>With judicious use of <em>charm animal, speak with animals, dominate animal,</em> and <em>summon nature's ally</em> spells, he can basically have them worried about stepping outside the city. Even then, they'll be worried about all the cats, rats, dogs, and whatever else tends to be in town.</p></blockquote><p></p>
[QUOTE="LonePaladin, post: 3835488, member: 6963"] I strongly recommend taking Spell Focus (conjuration) and Augment Summoning, make everything he calls in with his [I]summon nature's ally[/I] spells stronger and harder to kill. If you have [I]Complete Divine[/I], give him the Natural Spell feat by the time he's 6th level, so that he can continue to cast spells while in wild shape. If you don't have it already, get the [I]Spell Compendium[/I]. It has a large number of spells for druids that simply make them nasty to deal with. Nothing like casting [I]slime wave[/I] in a closed-off area to make all the players flinch, and at least two players should turn green the first time your druid casts [I]infestation of maggots[/I]. [I]Player's Handbook II[/I] also has an interesting variation for druids, in which they lose the standard wild shape ability to get combat-oriented shapeshifting at first level. While they can't use the Natural Spell feat with this option, it would make going toe-to-toe with the druid far riskier, and when he's higher level they may not even be able to [B]get[/B] into melee with him. Basically, stock this druid up with buff spells (especially [I]magic fang[/I]) for his animal companion. Throw in some spells to turn the environment against the party (even [I]entangle[/I] is still useful at mid-level play). When he reaches 6th level, consider giving him Leadership and making his cohort and followers various animals or low-level help (such as fighters, rangers, rogues, or low-level druids). Assume this druid will use whatever means he can to keep tabs on the group (spells such as [I]animal messenger[/I] from an allied ranger help, as well as [I]speak with plants[/I]). When he's able to wild shape, have him change into something the PCs won't expect to be the villain (such as an eagle or donkey, or a squid or porpoise if they're near water). As long as he has a general idea of where they're going, he can keep watch on them without having to be obviously following them. With judicious use of [I]charm animal, speak with animals, dominate animal,[/I] and [I]summon nature's ally[/I] spells, he can basically have them worried about stepping outside the city. Even then, they'll be worried about all the cats, rats, dogs, and whatever else tends to be in town. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me!
Top