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Help! Monster skill points and EHD
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<blockquote data-quote="Voadam" data-source="post: 159618" data-attributes="member: 2209"><p>The above was how I thought about it before but looking at it again, and having had access to the dragon magazine article on making monsters, I might have gotten it wrong.</p><p></p><p>From the srd,</p><p></p><p>Skills</p><p></p><p>This line lists all the creature’s skills by name along with each skill’s score. </p><p></p><p>A creature’s type and Intelligence score determine the number of skill points it has. Some creatures receive bonus skill points for having Hit Dice in excess of what is normal for creatures of their size, as listed in the accompanying table. </p><p></p><p>Monstrous humanoid 2xInt score +2/EHD</p><p></p><p>*-EHD: Extra Hit Die. To calculate EHD, subtract 1 from the creature’s total Hit Dice if it is Medium-size or smaller; 2 if Large; 4 if Huge; 16 if Gargantuan; and 32 if Colossal. Treat results less than 0 as 0.</p><p></p><p>EHD seems to be beyond a base for sizes, not advancing by monster level.</p><p></p><p>Since centaurs are large monstrous 4HD humanoids they would have 2EHD and so have 2xint score +4</p><p>Again from the srd</p><p></p><p>Advancement</p><p></p><p>This book lists only the weakest and most common version of each creature. The Advancement line shows how tough the creature can get, in terms of extra Hit Dice. (This is not an absolute limit, but exceptions are extremely rare.) </p><p></p><p>Improvement</p><p></p><p>As its Hit Dice increase, the creature’s attack bonuses and saving throw modifiers might improve, and it could gain more feats and skills, depending on its type. </p><p></p><p>Note that if the creature acquires a character class, it improves according to its class, not its type. </p><p></p><p>Monstrous Humanoid </p><p></p><p>Monstrous Humanoid: These are humanoid creatures with monstrous or animalistic features, often having supernatural abilities. Unless noted otherwise, monstrous humanoids have darkvision with a range of 60 feet. Monstrous humanoids are proficient with all simple weapons and with any weapons mentioned in their entries.</p><p></p><p>Hit Die: d8</p><p>Attack Bonus: Total HD (as fighter)</p><p>Good Saving Throws: Reflex and Will</p><p>Skill Points: +2 per extra HD</p><p>Feats: +1 per 4 extra HD</p><p></p><p>So advancing as a centaur would pick up 2 skill points.</p></blockquote><p></p>
[QUOTE="Voadam, post: 159618, member: 2209"] The above was how I thought about it before but looking at it again, and having had access to the dragon magazine article on making monsters, I might have gotten it wrong. From the srd, Skills This line lists all the creature’s skills by name along with each skill’s score. A creature’s type and Intelligence score determine the number of skill points it has. Some creatures receive bonus skill points for having Hit Dice in excess of what is normal for creatures of their size, as listed in the accompanying table. Monstrous humanoid 2xInt score +2/EHD *-EHD: Extra Hit Die. To calculate EHD, subtract 1 from the creature’s total Hit Dice if it is Medium-size or smaller; 2 if Large; 4 if Huge; 16 if Gargantuan; and 32 if Colossal. Treat results less than 0 as 0. EHD seems to be beyond a base for sizes, not advancing by monster level. Since centaurs are large monstrous 4HD humanoids they would have 2EHD and so have 2xint score +4 Again from the srd Advancement This book lists only the weakest and most common version of each creature. The Advancement line shows how tough the creature can get, in terms of extra Hit Dice. (This is not an absolute limit, but exceptions are extremely rare.) Improvement As its Hit Dice increase, the creature’s attack bonuses and saving throw modifiers might improve, and it could gain more feats and skills, depending on its type. Note that if the creature acquires a character class, it improves according to its class, not its type. Monstrous Humanoid Monstrous Humanoid: These are humanoid creatures with monstrous or animalistic features, often having supernatural abilities. Unless noted otherwise, monstrous humanoids have darkvision with a range of 60 feet. Monstrous humanoids are proficient with all simple weapons and with any weapons mentioned in their entries. Hit Die: d8 Attack Bonus: Total HD (as fighter) Good Saving Throws: Reflex and Will Skill Points: +2 per extra HD Feats: +1 per 4 extra HD So advancing as a centaur would pick up 2 skill points. [/QUOTE]
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