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[Help!] Monte Cook's Ranger
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<blockquote data-quote="whatisitgoodfor" data-source="post: 142684" data-attributes="member: 932"><p>The new feats and spells are here:</p><p></p><p>Favored Enemy Strike [General]</p><p>Prereq: Favored Enemy</p><p>Benefit: Whenever you strike a favored enemy, you deal an extra 1d6 damage. This damage isn't multiplied on a critical, and doesn't apply to enemies immune to critical hits.</p><p></p><p>FE Crit Strike [General]</p><p>Prereq: Favored Enemy</p><p>Benefit: Whenever you score a critical on a favored enemy, you deal an extra 1d10 damage if the weapon is Crit *2, 2d10 for Crit *3, and 3d10 for Crit *4. This feat doesn't let you deal extra damage on enemies immune to critical hits.</p><p></p><p>Both feats can be taken as Ranger bonus feats.</p><p></p><p>Blight Enemy</p><p>Evocation</p><p>Level: Rgr2</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Target: One favored enemy</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude negates</p><p>Spell Resistance: Yes</p><p>You draw upon the raw power of nature to create a</p><p>discordant surge within any one creature of a type</p><p>that you have designated a favored enemy. The spell</p><p>inflicts 1d6 points of damage per caster level, to a</p><p>maximum of 5d6.</p><p></p><p>Unite Allies</p><p>Enchantment (Compulsion)</p><p>[Mind-Affecting]</p><p>Level: Rgr4</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: 50 ft.</p><p>Area: All allies within 50 ft.</p><p>Duration: 1 minute/level</p><p>Saving Throw: None</p><p>Spell Resistance: Yes (harmless)</p><p>Your allies have a +1 favored enemy bonus (as the 1stlevel</p><p>ranger ability) against a favored enemy you choose.</p><p>This doesn’t stack with existing favored enemy bonuses.</p><p></p><p>Wild Stealth</p><p>Transmutation</p><p>Level: Rgr3</p><p>Components: S</p><p>Casting Time: 1 action</p><p>Range: Personal</p><p>Area: You</p><p>Duration: 10 minutes/level</p><p>Saving Throw: None</p><p>You gain a +10 enhancement bonus to Move Silently</p><p>and Hide checks when out of doors, above ground, in</p><p>a non-urban environment.</p></blockquote><p></p>
[QUOTE="whatisitgoodfor, post: 142684, member: 932"] The new feats and spells are here: Favored Enemy Strike [General] Prereq: Favored Enemy Benefit: Whenever you strike a favored enemy, you deal an extra 1d6 damage. This damage isn't multiplied on a critical, and doesn't apply to enemies immune to critical hits. FE Crit Strike [General] Prereq: Favored Enemy Benefit: Whenever you score a critical on a favored enemy, you deal an extra 1d10 damage if the weapon is Crit *2, 2d10 for Crit *3, and 3d10 for Crit *4. This feat doesn't let you deal extra damage on enemies immune to critical hits. Both feats can be taken as Ranger bonus feats. Blight Enemy Evocation Level: Rgr2 Components: V, S Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One favored enemy Duration: Instantaneous Saving Throw: Fortitude negates Spell Resistance: Yes You draw upon the raw power of nature to create a discordant surge within any one creature of a type that you have designated a favored enemy. The spell inflicts 1d6 points of damage per caster level, to a maximum of 5d6. Unite Allies Enchantment (Compulsion) [Mind-Affecting] Level: Rgr4 Components: V, S Casting Time: 1 action Range: 50 ft. Area: All allies within 50 ft. Duration: 1 minute/level Saving Throw: None Spell Resistance: Yes (harmless) Your allies have a +1 favored enemy bonus (as the 1stlevel ranger ability) against a favored enemy you choose. This doesn’t stack with existing favored enemy bonuses. Wild Stealth Transmutation Level: Rgr3 Components: S Casting Time: 1 action Range: Personal Area: You Duration: 10 minutes/level Saving Throw: None You gain a +10 enhancement bonus to Move Silently and Hide checks when out of doors, above ground, in a non-urban environment. [/QUOTE]
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