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Help! Most boring 3.5 campaign yet!
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<blockquote data-quote="JLXC" data-source="post: 1051568" data-attributes="member: 2663"><p>Ok, I have a player who is a loner, cynic is real life whose main dream was to run off in the forest and never deal with society again.</p><p></p><p>Enter the PC's character... a Ranger Neutral loner, cynic whose main goal is to stay in a small section of a realtively peaceful forest and have nothing to do with anything. Yep. Big surprise. I asked for his long term goal for his PC and I got "To watch this area grow and study the local area while avoiding dealing with people." Woo hoo! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>So I am trying to figure out how to snap thing guy out of his mindset without damaging his fragile ego too much. Note: Stopping the campaign to play with real players is not the option, I am already doing that (playing with real players that is) so I am trying to help this poor fella out. This is a one on one campaign.</p><p> I would be interested in any ideas you have. Here are some of mine. </p><p>1. To full on roleplay this out. Day after day of nothing happens, a rabbit comes by, there is a snowstorm and you must stay in for several days, nothing happens, some deer come by, etc. The problem is I think that this will NOT detour him in the slightest, with him actually enjoying this and spending hours going "Ok I plant this tree, I leave some food for the deer, I watch the grass grow... how long is it? Etc."</p><p></p><p>2. To allow this farce of a game to go on kinda like Deep Space Nine. Also known as "When trouble looks for you" forcing him to take some active role and turning his little neck of the woods into a contant weirdness and encounter zone.</p><p></p><p>3. The most extreme. Burn him out. Burn down the section of forest he lives in and force him to move. Although this once again probably wont work because he will just migrate to a new area of a forest and do the same damn thing, at least he would have to get the area of forest he likes "ready" which could involve many adventures to clean it up, but once established I am right back to square one.</p><p></p><p>Any ideas on a wilderness campaign that takes place in one locale over a long period of time?</p><p></p><p>Thanks, I'm near my wits end.</p></blockquote><p></p>
[QUOTE="JLXC, post: 1051568, member: 2663"] Ok, I have a player who is a loner, cynic is real life whose main dream was to run off in the forest and never deal with society again. Enter the PC's character... a Ranger Neutral loner, cynic whose main goal is to stay in a small section of a realtively peaceful forest and have nothing to do with anything. Yep. Big surprise. I asked for his long term goal for his PC and I got "To watch this area grow and study the local area while avoiding dealing with people." Woo hoo! :( So I am trying to figure out how to snap thing guy out of his mindset without damaging his fragile ego too much. Note: Stopping the campaign to play with real players is not the option, I am already doing that (playing with real players that is) so I am trying to help this poor fella out. This is a one on one campaign. I would be interested in any ideas you have. Here are some of mine. 1. To full on roleplay this out. Day after day of nothing happens, a rabbit comes by, there is a snowstorm and you must stay in for several days, nothing happens, some deer come by, etc. The problem is I think that this will NOT detour him in the slightest, with him actually enjoying this and spending hours going "Ok I plant this tree, I leave some food for the deer, I watch the grass grow... how long is it? Etc." 2. To allow this farce of a game to go on kinda like Deep Space Nine. Also known as "When trouble looks for you" forcing him to take some active role and turning his little neck of the woods into a contant weirdness and encounter zone. 3. The most extreme. Burn him out. Burn down the section of forest he lives in and force him to move. Although this once again probably wont work because he will just migrate to a new area of a forest and do the same damn thing, at least he would have to get the area of forest he likes "ready" which could involve many adventures to clean it up, but once established I am right back to square one. Any ideas on a wilderness campaign that takes place in one locale over a long period of time? Thanks, I'm near my wits end. [/QUOTE]
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