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Help! Most boring 3.5 campaign yet!
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<blockquote data-quote="howandwhy99" data-source="post: 1051820" data-attributes="member: 3192"><p>I don't know if you have ever played in some 1-on-1 campaigns before, but they can be really fun. Depending on how serious (and levelheaded) this guy is you may have the potential for a really great campaign and a real learning opportunity. </p><p></p><p>It sounds like your player is playing himself, so I would be cautious on how you treat both him and his character. Don't feel the need to throw all of the standard D&D elements at him. If he really does want "To watch this area grow and study the local area while avoiding dealing with people" then maybe this can work. </p><p>First, three points that you should keep in mind when planning and my want to ask him (w/o being harsh to his answers):</p><p></p><p>1. How can you make this fun?</p><p></p><p>2. How is his character heroic? (or will become heroic?)</p><p></p><p>3. What adventures does he envision his character embarking on?</p><p></p><p>Here's my idea, but this could be wrong. It's hard to tell what his expectations may be. </p><p></p><p>I would start with your first option to roleplay this fantasy of his out. But... make it interesting. Tarzan grew up in the woods and somehow they wrote an entire adventure series about it. Give him a wide variety of looks to see what he latches onto. I'd start with a very introspective look with you mostly narrating and he playing out his character 3rd person style. No small patch of forest is a static world. Think somewhat survivalist, somewhat Thoreau. Keep it active. If it isn't interesting to you it probably won't be to him. I imagine most play being man vs. nature or man vs. himself. This is a great opportunity for you to work on the wonderful little details and description.</p><p></p><p>Then slowly I'd work on incorporating in your second idea. It sounds like your player doesn't want forced interaction with people, so maybe start with animals. His animal companions could be his network of friends. Slowly this could include sentient forest creatures. (i.e. dryads, nymphs, treants, niaids, etc) The troubles of the plants and animal-folk in his "home" could ideally take on personal meaning. Only later would I introduce another player race. Maybe something where he is out hunting and his eyes adjust noticing a druid perfectly camoflaged looking straight at him. (scary!). </p><p></p><p>I would not force other people on him and definitely NOT burning down his home. He may sooner or later go looking for people anyways. IME, most players want some combat, but if he wants it let him make the first move. As he gets to know more and more of his home he'll probably start to realize how it is also part of the outside world. I know he's a ranger, but it sounds like he has the temperament of a druid. Perhaps envisioning how you would play a druid in a 1-on-1 game could help?</p><p></p><p>Lastly, if you're willing to play with the guy, at least he's dealing with one person on a routine basis, right?</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 1051820, member: 3192"] I don't know if you have ever played in some 1-on-1 campaigns before, but they can be really fun. Depending on how serious (and levelheaded) this guy is you may have the potential for a really great campaign and a real learning opportunity. It sounds like your player is playing himself, so I would be cautious on how you treat both him and his character. Don't feel the need to throw all of the standard D&D elements at him. If he really does want "To watch this area grow and study the local area while avoiding dealing with people" then maybe this can work. First, three points that you should keep in mind when planning and my want to ask him (w/o being harsh to his answers): 1. How can you make this fun? 2. How is his character heroic? (or will become heroic?) 3. What adventures does he envision his character embarking on? Here's my idea, but this could be wrong. It's hard to tell what his expectations may be. I would start with your first option to roleplay this fantasy of his out. But... make it interesting. Tarzan grew up in the woods and somehow they wrote an entire adventure series about it. Give him a wide variety of looks to see what he latches onto. I'd start with a very introspective look with you mostly narrating and he playing out his character 3rd person style. No small patch of forest is a static world. Think somewhat survivalist, somewhat Thoreau. Keep it active. If it isn't interesting to you it probably won't be to him. I imagine most play being man vs. nature or man vs. himself. This is a great opportunity for you to work on the wonderful little details and description. Then slowly I'd work on incorporating in your second idea. It sounds like your player doesn't want forced interaction with people, so maybe start with animals. His animal companions could be his network of friends. Slowly this could include sentient forest creatures. (i.e. dryads, nymphs, treants, niaids, etc) The troubles of the plants and animal-folk in his "home" could ideally take on personal meaning. Only later would I introduce another player race. Maybe something where he is out hunting and his eyes adjust noticing a druid perfectly camoflaged looking straight at him. (scary!). I would not force other people on him and definitely NOT burning down his home. He may sooner or later go looking for people anyways. IME, most players want some combat, but if he wants it let him make the first move. As he gets to know more and more of his home he'll probably start to realize how it is also part of the outside world. I know he's a ranger, but it sounds like he has the temperament of a druid. Perhaps envisioning how you would play a druid in a 1-on-1 game could help? Lastly, if you're willing to play with the guy, at least he's dealing with one person on a routine basis, right? [/QUOTE]
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