Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help! Most boring 3.5 campaign yet!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BlackMoria" data-source="post: 1053173" data-attributes="member: 424"><p>I personally think that your friend's 'life viewpoint' will contaminate the game to the point that it will not be fun for one or the other of you. He appears to have alot of 'personal baggage' upon his shoulders.</p><p></p><p>That said, some ideas. Do the campaign as a quasi-morality play.</p><p></p><p>'If you don't manage life, life manages you' - have encounters and events occur that require his character to deal with. If he choses not to deal with the issue, have a consequence impact his life. Show him that he will have far better outcomes if he is more proactive in dealing with issues. Perhaps this will get him to come out of his shell more.</p><p></p><p>'You can't hide from your problems, they eventually catch up to you' - let's face it, your friend is trying to hide from his problems and thus, so is the character. Alias, unless one confronts and deals with one's problems, they remain - and sometimes get worse. </p><p></p><p>So, if his character doesn't want to deal with humans, have humans keep showup - and they are not going away. His character must now interact with them. If he ignores the wood cutter, the wood cutter starts cutting trees in his area. If he continues to ignore the woodcutter, then more trees are eventually cut down. </p><p></p><p>'If you are not part of the solution, then you are part of the problem' - have enounters and events that require him to be part of the solution. If he refuses to rise to the occasion, make him part of the problem. Using our old friend the woodcutter example - if he ignores the woodcutter, then the druid gives him a hard time about why he isn't doing more to protect the trees or educate the woodcutter about how to avoid clear cutting trees and planting a tree for every tree cut down. </p><p></p><p>Some ideas. Through a quasi-morality play approach, perhaps the character learns to be less an isolationist and more proactive and social. And perhaps, just perhaps, the person playing the character learns something to apply in his own life.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 1053173, member: 424"] I personally think that your friend's 'life viewpoint' will contaminate the game to the point that it will not be fun for one or the other of you. He appears to have alot of 'personal baggage' upon his shoulders. That said, some ideas. Do the campaign as a quasi-morality play. 'If you don't manage life, life manages you' - have encounters and events occur that require his character to deal with. If he choses not to deal with the issue, have a consequence impact his life. Show him that he will have far better outcomes if he is more proactive in dealing with issues. Perhaps this will get him to come out of his shell more. 'You can't hide from your problems, they eventually catch up to you' - let's face it, your friend is trying to hide from his problems and thus, so is the character. Alias, unless one confronts and deals with one's problems, they remain - and sometimes get worse. So, if his character doesn't want to deal with humans, have humans keep showup - and they are not going away. His character must now interact with them. If he ignores the wood cutter, the wood cutter starts cutting trees in his area. If he continues to ignore the woodcutter, then more trees are eventually cut down. 'If you are not part of the solution, then you are part of the problem' - have enounters and events that require him to be part of the solution. If he refuses to rise to the occasion, make him part of the problem. Using our old friend the woodcutter example - if he ignores the woodcutter, then the druid gives him a hard time about why he isn't doing more to protect the trees or educate the woodcutter about how to avoid clear cutting trees and planting a tree for every tree cut down. Some ideas. Through a quasi-morality play approach, perhaps the character learns to be less an isolationist and more proactive and social. And perhaps, just perhaps, the person playing the character learns something to apply in his own life. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help! Most boring 3.5 campaign yet!
Top