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Help my 12 hp wizard (lvl 4)
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<blockquote data-quote="Blue" data-source="post: 1630070" data-attributes="member: 20564"><p>Live (and Die) bold.</p><p></p><p>I feel your pain. I played a 7 Con wizard from 1st to 12th. d4-2 HP is not fun. I luckily had a feat (FR - Mind over Body) that helped by letting me use my Int mod instead of Con mod for level 1, but 12 HP by level 4 sounds about right.</p><p></p><p>What did I do? Ran him into melee as soon as he was out of spells. He was an elf, so he had prof in long sword, and just ended up fearless. The party ended up taking such good care of him because he was so fragile that in the 2.5 year campaign he only had one dead, and that was a failed save vs. a surprise round fireball (and when the party found a ring of fire resistance, guess who they gave it to.).</p><p></p><p>Basically, work with your party, and turn a weakness into a roleplaying strength.</p><p></p><p>Now, I'm not saying don't plan - spells like Energy Buffer and Stoneskin help keep him alive, and it's better when HP are that low to have a short but potent protection then long and weak because if /anything/ gets through you're half-way to death's door. But plan with your party, that makes it work much better. Have other characters (ranged combatants?) stay near you in case you are rushed in combat. Be able to be retreat. Think and plan - as a group.</p><p></p><p>Good luck,</p><p>=Blue</p></blockquote><p></p>
[QUOTE="Blue, post: 1630070, member: 20564"] Live (and Die) bold. I feel your pain. I played a 7 Con wizard from 1st to 12th. d4-2 HP is not fun. I luckily had a feat (FR - Mind over Body) that helped by letting me use my Int mod instead of Con mod for level 1, but 12 HP by level 4 sounds about right. What did I do? Ran him into melee as soon as he was out of spells. He was an elf, so he had prof in long sword, and just ended up fearless. The party ended up taking such good care of him because he was so fragile that in the 2.5 year campaign he only had one dead, and that was a failed save vs. a surprise round fireball (and when the party found a ring of fire resistance, guess who they gave it to.). Basically, work with your party, and turn a weakness into a roleplaying strength. Now, I'm not saying don't plan - spells like Energy Buffer and Stoneskin help keep him alive, and it's better when HP are that low to have a short but potent protection then long and weak because if /anything/ gets through you're half-way to death's door. But plan with your party, that makes it work much better. Have other characters (ranged combatants?) stay near you in case you are rushed in combat. Be able to be retreat. Think and plan - as a group. Good luck, =Blue [/QUOTE]
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Help my 12 hp wizard (lvl 4)
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