Nareau
Explorer
Note: This encounter is from a module that's been heavily modified. If you can somehow figure out what module it is (or know what the monsters we're fighting are), please don't say anything. I don't want spoilers, and don't want to ruin it for anyone else.
The task:
We've been fighting evil cultists for a long time now. It seems that we're finally going to be going up against the demons they worship/are allied with.
The demons have taken up residence with the leader of the town we're in. All indications point to him being in league with them (or at least being heavily enchanted by them). He lives in a mansion/fortress.
We need to kill the demons.
What we know:
The demons seem to have the following powers (not all have the same powers):
Demon 1:
Dimension Door at will
Major Image
Suggestion at will
Levitate at will
Decent SR
Demon 2:
Levitate at will
Darkness at will
Cone of Cold
There are more demons, but I don't know what they can do. I'll post details when I do know.
What we can do:
Clr6 (?) NPC cleric who's agreed to help us beef-up for the battle.
Wiz7 (?) NPC (ex-PC) wizard who'll help us too. She can cast Fly, Cat's Grace, and Haste. Not sure what else.
Rog3/Ftr4 PC with a spiked chain
Mnk2/Wiz5 PC with mostly attack spells
Rng1/Ftr1/Brb4/Devoted Defender 1 PC who can dish out the damage.
Clr7 (Me). 6/5+1/4+1/2+1/1+1 Protection and Strength are my domains. I have access to all the PHB spells, as well as Body Blades (MoF, 82), Spectral Stag (MoF, 120), Remedy Moderate Wounds (MoF, 113), Blindsight (MoF, 82), Weapon of the Diety (MoF, 132), and Ironheart (it replaces my 4th level Protection domain spell).
I've toyed around with some numbers, and have come up with the following:
(source) (att/dam) Type
Str 19 +4/+4 Enhancement Strength
Enlarge +1/+1 Enlargement Strength
Divine Favor +2/+2 Luck
Divine Power (+7/+2)
Weapon Focus +1/+0 Feat
MW Weapon +1/+0 MW
Magic Weapon +0/+1 Enhancement Damage
Bless +1/+0 Morale Bonus
+17/+12 to hit
2-Handed
+7 Str; +2 Luck; +1 Enhancement
+11 Damage
2-Handed with Domain Power (Additional +3 Str)
+19/+14
+14 Damage
Magic Vestment +2 Armor Enhancement
Chain Shirt +5 Armor
Shield Ring +2 Shield
Dodge Feat +1 Dodge
Dex 14 +2 Dex
Protect/Evil +2 Deflection
AC 24 (22 without shield)
4th
Blindsight (to negate their nasty darkness/fog effects) (cast on me)
Divine Power (domain) (it'll give me 7 rounds of hefty fighting)
3rd
Magic Vestment (domain) (cast on me)
Daylight (cast on someone else's ring, so they can suppress potential Darkness effects)
Dispel Magic
2nd
Bull's Strength (domain) (cast on me)
Bull's Strength (for a fighter)
Endurance (possibly cast on barbarian to prolong rage)
Spiritual Weapon (will my blindsight allow me to keep this on someone whom I couldn't otherwise see due to darkness?)
Death Knell (maybe, if my DM will let me use this in a "Sacrifice a bull to God before the battle" sense.)
1st
Endurance (cold) (domain)
Protection from Evil (x2)
Divine Favor (yay luck bonus! Stacks with other things!)
Magic Weapon
Bless
I've thought heavily about taking Dismissal, Dimensional Anchor, and Lesser Planar Ally. The first grants a saving throw, and my Wisdom is only 15 (making the DC only 16). Considering they are spellcasters, I imagine their Will saves will be high. Dimensional Anchor would be nice, but the darn thing has SR. I'd hate to waste my spell if he resists. And LPA would be effective...but I think it would take the fun away from us (and turn the battle into a fight between powerful NPC's).
I'm hoping that the NPC Cleric and Sorceror can provide us with some Fly/Haste/Magic Circle Against Evil support.
Is there any way to protect myself against Dispel Magic? That would suck bigtime...
Any other thoughts? Have I done my logic/math right? Other ideas as to how I can be more effective?
The task:
We've been fighting evil cultists for a long time now. It seems that we're finally going to be going up against the demons they worship/are allied with.
The demons have taken up residence with the leader of the town we're in. All indications point to him being in league with them (or at least being heavily enchanted by them). He lives in a mansion/fortress.
We need to kill the demons.
What we know:
The demons seem to have the following powers (not all have the same powers):
Demon 1:
Dimension Door at will
Major Image
Suggestion at will
Levitate at will
Decent SR
Demon 2:
Levitate at will
Darkness at will
Cone of Cold
There are more demons, but I don't know what they can do. I'll post details when I do know.
What we can do:
Clr6 (?) NPC cleric who's agreed to help us beef-up for the battle.
Wiz7 (?) NPC (ex-PC) wizard who'll help us too. She can cast Fly, Cat's Grace, and Haste. Not sure what else.
Rog3/Ftr4 PC with a spiked chain
Mnk2/Wiz5 PC with mostly attack spells
Rng1/Ftr1/Brb4/Devoted Defender 1 PC who can dish out the damage.
Clr7 (Me). 6/5+1/4+1/2+1/1+1 Protection and Strength are my domains. I have access to all the PHB spells, as well as Body Blades (MoF, 82), Spectral Stag (MoF, 120), Remedy Moderate Wounds (MoF, 113), Blindsight (MoF, 82), Weapon of the Diety (MoF, 132), and Ironheart (it replaces my 4th level Protection domain spell).
I've toyed around with some numbers, and have come up with the following:
(source) (att/dam) Type
Str 19 +4/+4 Enhancement Strength
Enlarge +1/+1 Enlargement Strength
Divine Favor +2/+2 Luck
Divine Power (+7/+2)
Weapon Focus +1/+0 Feat
MW Weapon +1/+0 MW
Magic Weapon +0/+1 Enhancement Damage
Bless +1/+0 Morale Bonus
+17/+12 to hit
2-Handed
+7 Str; +2 Luck; +1 Enhancement
+11 Damage
2-Handed with Domain Power (Additional +3 Str)
+19/+14
+14 Damage
Magic Vestment +2 Armor Enhancement
Chain Shirt +5 Armor
Shield Ring +2 Shield
Dodge Feat +1 Dodge
Dex 14 +2 Dex
Protect/Evil +2 Deflection
AC 24 (22 without shield)
4th
Blindsight (to negate their nasty darkness/fog effects) (cast on me)
Divine Power (domain) (it'll give me 7 rounds of hefty fighting)
3rd
Magic Vestment (domain) (cast on me)
Daylight (cast on someone else's ring, so they can suppress potential Darkness effects)
Dispel Magic
2nd
Bull's Strength (domain) (cast on me)
Bull's Strength (for a fighter)
Endurance (possibly cast on barbarian to prolong rage)
Spiritual Weapon (will my blindsight allow me to keep this on someone whom I couldn't otherwise see due to darkness?)
Death Knell (maybe, if my DM will let me use this in a "Sacrifice a bull to God before the battle" sense.)
1st
Endurance (cold) (domain)
Protection from Evil (x2)
Divine Favor (yay luck bonus! Stacks with other things!)
Magic Weapon
Bless
I've thought heavily about taking Dismissal, Dimensional Anchor, and Lesser Planar Ally. The first grants a saving throw, and my Wisdom is only 15 (making the DC only 16). Considering they are spellcasters, I imagine their Will saves will be high. Dimensional Anchor would be nice, but the darn thing has SR. I'd hate to waste my spell if he resists. And LPA would be effective...but I think it would take the fun away from us (and turn the battle into a fight between powerful NPC's).
I'm hoping that the NPC Cleric and Sorceror can provide us with some Fly/Haste/Magic Circle Against Evil support.
Is there any way to protect myself against Dispel Magic? That would suck bigtime...
Any other thoughts? Have I done my logic/math right? Other ideas as to how I can be more effective?