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<blockquote data-quote="Kwitchit" data-source="post: 3175958" data-attributes="member: 38694"><p>OK, lets's assume a long chase. An ogre has a base speed of 40ft. That means that at a walk, the Ogres are doing 32 miles a day. The party, at a walk, can do 24- but they can outpace the Ogres if they're on lightly loaded horses.</p><p></p><p>If the party have light horses that aren't loaded down- or if they ride their horses almost to death then heal them magically and keep going- they can catch the Ogres. Otherwise, they will need to convince the Ogres that they've shaken them, then sneak up close enough that the Ogres have no choice other than to fight. If the Ogres force-march, they'll be able to get away.</p><p></p><p>Possible ways to spice up a chase: </p><p>Make it so that if nothing untoward happens, the PCs steadily gain on the Ogres. Then throw Encounters at them. Possibly ones that seem unnatural- and drop a hint that the Ogres have something to do with it. They don't just have to win, they have to win quickly.</p><p></p><p>Shortcuts that take miles off the chase, but are dangerous.</p><p></p><p>The Ogres raid a village ahead. When the PCs reach it, the inhabitants assume they're more raiders.</p></blockquote><p></p>
[QUOTE="Kwitchit, post: 3175958, member: 38694"] OK, lets's assume a long chase. An ogre has a base speed of 40ft. That means that at a walk, the Ogres are doing 32 miles a day. The party, at a walk, can do 24- but they can outpace the Ogres if they're on lightly loaded horses. If the party have light horses that aren't loaded down- or if they ride their horses almost to death then heal them magically and keep going- they can catch the Ogres. Otherwise, they will need to convince the Ogres that they've shaken them, then sneak up close enough that the Ogres have no choice other than to fight. If the Ogres force-march, they'll be able to get away. Possible ways to spice up a chase: Make it so that if nothing untoward happens, the PCs steadily gain on the Ogres. Then throw Encounters at them. Possibly ones that seem unnatural- and drop a hint that the Ogres have something to do with it. They don't just have to win, they have to win quickly. Shortcuts that take miles off the chase, but are dangerous. The Ogres raid a village ahead. When the PCs reach it, the inhabitants assume they're more raiders. [/QUOTE]
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