Orcus Porkus
First Post
After having used bloodclaw all the time and being happy with it, I'm thinking about switching to Jagged because it lets me crit on 19/20 and deals 10 ongoing damage.
Crit is good for the Barb because of the Rampage free attacks. Here is my build. I'm getting a lot of OA because of Polearm Gamble. OA enjoy +4 on the attack rolls (feats plus helm of opportunity).
It boils down to either +9 damage whenever I hit, but at the cost of 3HP before I roll, or 19/20 crit +10 ongoing.
What's better?
====== Created Using Wizards of the Coast D&DI Character Builder ======
Hurath, level 14
Human, Barbarian, Dreadnought
Build: Rageblood Barbarian
Student of the Sword: Student of Two-Handed Weapons
Feral Might: Rageblood Vigor
FINAL ABILITY SCORES
Str 24, Con 12, Dex 15, Int 9, Wis 15, Cha 11.
Starting Ability Scores
Str 18, Con 11, Dex 12, Int 8, Wis 13, Cha 10.
AC: 25 (27 until first attack hits - Cloak of Displacement)
Fort: 30
Reflex: 23 (25, same as AC)
Will: 23
HP: 125 Surges: 9 Surge Value: 31
TRAINED SKILLS
Athletics, Perception, Nature, Endurance, Acrobatics.
FEATS
1: Student of the Sword
1: Toughness
2: Action Surge
4: Human Perseverance (retrained to Polearm Momentum at Level 14)
6: Novice Power (Sweeping Blow)
8: Combat Reflexes
10: Blade Opportunist
11: Fleet-Footed
12: Polearm Gamble
14: Heavy Blade Opportunity
POWERS
1, At-Will: Pressing Strike
1, At-Will: Howling Strike
1, At-Will: Recuperating Strike
1, Encounter: Great Cleave
1, Daily: Swift Panther Rage
2, Utility: Barbarian Great Leap
3, Encounter: Avalanche Strike
5, Daily: Thunder Hawk Rage
6, Utility: Instinctive Charge
7, Encounter: Tide of Blood (retrained to Sweeping Blow at Novice Power)
9, Daily: Stone Bear Rage
10, Utility: Mountain Roots
13, Encounter: Blade Whirlwind (replaces Avalanche Strike)
ITEMS
Bloodclaw Glaive +3 OR Jagged Glaive +3
Adventurer's Kit, Steadfast Amulet +3, Iron Armbands of Power (heroic tier), Gauntlets of the Ram (heroic tier), Boots of Adept Charging (heroic tier), Potion of Vigor (heroic tier), Alchemist's Acid (level 1) (2), Jolt Flask (level 10), Helm of Opportunity (heroic tier), Displacer Earthhide Armor +3, Cloak of Displacement +3, Baldric of Tactical Positioning (heroic tier), Skewering Javelin +2, Escape Tattoo (heroic tier), Obsidian Steed (heroic tier), Potion of Vitality (paragon tier)
====== Created Using Wizards of the Coast D&DI Character Builder ======
Crit is good for the Barb because of the Rampage free attacks. Here is my build. I'm getting a lot of OA because of Polearm Gamble. OA enjoy +4 on the attack rolls (feats plus helm of opportunity).
It boils down to either +9 damage whenever I hit, but at the cost of 3HP before I roll, or 19/20 crit +10 ongoing.
What's better?
====== Created Using Wizards of the Coast D&DI Character Builder ======
Hurath, level 14
Human, Barbarian, Dreadnought
Build: Rageblood Barbarian
Student of the Sword: Student of Two-Handed Weapons
Feral Might: Rageblood Vigor
FINAL ABILITY SCORES
Str 24, Con 12, Dex 15, Int 9, Wis 15, Cha 11.
Starting Ability Scores
Str 18, Con 11, Dex 12, Int 8, Wis 13, Cha 10.
AC: 25 (27 until first attack hits - Cloak of Displacement)
Fort: 30
Reflex: 23 (25, same as AC)
Will: 23
HP: 125 Surges: 9 Surge Value: 31
TRAINED SKILLS
Athletics, Perception, Nature, Endurance, Acrobatics.
FEATS
1: Student of the Sword
1: Toughness
2: Action Surge
4: Human Perseverance (retrained to Polearm Momentum at Level 14)
6: Novice Power (Sweeping Blow)
8: Combat Reflexes
10: Blade Opportunist
11: Fleet-Footed
12: Polearm Gamble
14: Heavy Blade Opportunity
POWERS
1, At-Will: Pressing Strike
1, At-Will: Howling Strike
1, At-Will: Recuperating Strike
1, Encounter: Great Cleave
1, Daily: Swift Panther Rage
2, Utility: Barbarian Great Leap
3, Encounter: Avalanche Strike
5, Daily: Thunder Hawk Rage
6, Utility: Instinctive Charge
7, Encounter: Tide of Blood (retrained to Sweeping Blow at Novice Power)
9, Daily: Stone Bear Rage
10, Utility: Mountain Roots
13, Encounter: Blade Whirlwind (replaces Avalanche Strike)
ITEMS
Bloodclaw Glaive +3 OR Jagged Glaive +3
Adventurer's Kit, Steadfast Amulet +3, Iron Armbands of Power (heroic tier), Gauntlets of the Ram (heroic tier), Boots of Adept Charging (heroic tier), Potion of Vigor (heroic tier), Alchemist's Acid (level 1) (2), Jolt Flask (level 10), Helm of Opportunity (heroic tier), Displacer Earthhide Armor +3, Cloak of Displacement +3, Baldric of Tactical Positioning (heroic tier), Skewering Javelin +2, Escape Tattoo (heroic tier), Obsidian Steed (heroic tier), Potion of Vitality (paragon tier)
====== Created Using Wizards of the Coast D&DI Character Builder ======
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