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Help my barbarian: Bloodclaw or Jagged weapon?
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<blockquote data-quote="Orcus Porkus" data-source="post: 4662479" data-attributes="member: 76022"><p>Flame Bracers: The problem is, they don't really outperform Iron Armbands of Power. If I hit on 10-20, I deal 2 damage 50% of the time the the armbands. If I only do extra damage on a 19 or 20, I average 3.5 damage 10% of the time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> and the paragon item is not much better, and too expensive right now anyway.</p><p></p><p>Trauma Bracers: can't find it. You mean Trauma Shield? Seems to be one of those utterly useless items the AV is cluttered with, no property but a crappy daily that's useful once in a lifetime.</p><p></p><p>Assault Boots: This is not bad, (knocking targets prone on a crit) but I already have plenty of knocking prone tricks, and I rather not give up the boots of adept charging. The boots are crucial, because after a charge I want to step back and let the guys come closer so polearm gamble triggers.</p><p></p><p>War Ring: Gives only 1d6 extra on a crit for the Jagged Weapon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Stalwart Belt: gain temp HP on a crit - I'm already getting enough temp HP left and right. They don't stack, so I rather not add more sources.</p><p></p><p>Solitaire (Cinnabar): roll a save on a crit: It's good, but since I'm a dreadnought those save ends effects are already gone before my turn even starts <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Solitaire (Citrine): spend healing surge on a crit. This is good. I'll take it when I can afford it. It's level 11.</p><p></p><p>Solitaire (Aquamarine): free attack after a crit. Awesome. Stacks with Rampage. It's level 16, but I'm going to get it.</p><p></p><p>Thanks for the tips!</p></blockquote><p></p>
[QUOTE="Orcus Porkus, post: 4662479, member: 76022"] Flame Bracers: The problem is, they don't really outperform Iron Armbands of Power. If I hit on 10-20, I deal 2 damage 50% of the time the the armbands. If I only do extra damage on a 19 or 20, I average 3.5 damage 10% of the time :( and the paragon item is not much better, and too expensive right now anyway. Trauma Bracers: can't find it. You mean Trauma Shield? Seems to be one of those utterly useless items the AV is cluttered with, no property but a crappy daily that's useful once in a lifetime. Assault Boots: This is not bad, (knocking targets prone on a crit) but I already have plenty of knocking prone tricks, and I rather not give up the boots of adept charging. The boots are crucial, because after a charge I want to step back and let the guys come closer so polearm gamble triggers. War Ring: Gives only 1d6 extra on a crit for the Jagged Weapon :( Stalwart Belt: gain temp HP on a crit - I'm already getting enough temp HP left and right. They don't stack, so I rather not add more sources. Solitaire (Cinnabar): roll a save on a crit: It's good, but since I'm a dreadnought those save ends effects are already gone before my turn even starts :) Solitaire (Citrine): spend healing surge on a crit. This is good. I'll take it when I can afford it. It's level 11. Solitaire (Aquamarine): free attack after a crit. Awesome. Stacks with Rampage. It's level 16, but I'm going to get it. Thanks for the tips! [/QUOTE]
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Help my barbarian: Bloodclaw or Jagged weapon?
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