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Help my campaign [Dragon Mountain]
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<blockquote data-quote="rpgHQ" data-source="post: 916809" data-attributes="member: 12219"><p>I find introducing high level characters to a new campaign isnt a very good thing to do. You tend to need to flesh the thing out in great detail ahead of time sot here is good continuity for the players. </p><p></p><p>Starting a new campaign is always best with a low-level group as you can flesh the setting out bit by bit and only deal with things that the group can handle getting into. High Level Campaigns the player groups tend to go all over the place. Unless you plan on keeping a hard rein on the group and dictating exactly where they can and cant go your going to have a rough go of it unless you are able to flesh it all out ahead of time.</p><p></p><p>Anyhow just my two cents worth. Creating a campaign and first using a player group with low level chars gives you plenty of room to develope things on the side as you progress. The players actions or certain things you use in an adventure might give you ideas for higher level play down the road in the same are that the current low level play is in or maybe somewhere nearby. NPC's you intro might come from areas the players have not been to yet and you can develope those areas for later high level play while the group continues on with its normal adventuring. I just think thats all the harder to do if the player group is already high level. Once you have established your campaign and ran a player group or two from low-level up to mid-level or higher then its easier to actually start new player groups in it at high-level.</p><p></p><p>Anybody else have thoughts on this?</p></blockquote><p></p>
[QUOTE="rpgHQ, post: 916809, member: 12219"] I find introducing high level characters to a new campaign isnt a very good thing to do. You tend to need to flesh the thing out in great detail ahead of time sot here is good continuity for the players. Starting a new campaign is always best with a low-level group as you can flesh the setting out bit by bit and only deal with things that the group can handle getting into. High Level Campaigns the player groups tend to go all over the place. Unless you plan on keeping a hard rein on the group and dictating exactly where they can and cant go your going to have a rough go of it unless you are able to flesh it all out ahead of time. Anyhow just my two cents worth. Creating a campaign and first using a player group with low level chars gives you plenty of room to develope things on the side as you progress. The players actions or certain things you use in an adventure might give you ideas for higher level play down the road in the same are that the current low level play is in or maybe somewhere nearby. NPC's you intro might come from areas the players have not been to yet and you can develope those areas for later high level play while the group continues on with its normal adventuring. I just think thats all the harder to do if the player group is already high level. Once you have established your campaign and ran a player group or two from low-level up to mid-level or higher then its easier to actually start new player groups in it at high-level. Anybody else have thoughts on this? [/QUOTE]
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