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<blockquote data-quote="frankthedm" data-source="post: 1161335" data-attributes="member: 1164"><p>you want this?</p><p>BBEM</p><p> Large Outsider [Evil]</p><p>Hit Dice: 6d8 [30]+ 6d12 [42] +48 [con] ~ 120HP 144 Raging</p><p>Initiative: +4</p><p>Speed: 40 ft. (8 squares) / 30ft flight</p><p>Armor Class: 23 (–1 size, +5 natural, +4 dex, +5 +1 chain shirt ), touch 13, flat-footed: almost never</p><p>Base Attacks/Grapples: +12/+7/+2 }{ grapple +16/+11/+6</p><p>Attack: +1 Acidic large greatsword +21 melee (3d6+14 +1d6 acid /17-20 x2 +1d10 acid) or gore +20 melee (1d8+9) or +1 flaming composite longbow (+5 Str bonus) +16 range 1d8 +6 +1d6 fireRaging:+1 Acidic large greatsword +23 melee (3d6+16 +1d6 acid /19-20 x2 +1d10 acid) or gore +22 melee (1d8+11)</p><p>Full Attack: +1 Acidic large greatsword +21/+16/+11 melee (3d6+14 +1d6 acid /17-20 x2 +1d10 acid), gore +18 melee (1d8+4) and bite +18 melee (1d8 +4) or 2 claws +20 melee (1d6 +9), bite +18 melee 1d8+4 and Gore +18 melee 1d8+4 or +1 flaming composite longbow (+5 Str bonus) +16 /+11/+6 range 1d8 +6 +1d6 fireRaging:+1 Acidic large greatsword +23/+18/+13 melee (3d6+17 +1d6 acid /19-20 x2 +1d10 acid), gore +20 melee (1d8+4) and bite +20 melee (1d8 +4) or 2 claws +22 melee (1d6 +11), bite +20 melee 1d8+5 and Gore +20 melee 1d8+5 or +1 flaming composite longbow (+5 Str bonus) +16 /+11/+6 range 1d8 +6 +1d6 fire </p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: Powerful charge 4d6+13</p><p>Special Qualities: Darkvision 60 ft., natural cunning, scent, DR 5 /magic, Immunity to poison, Resistance to acid 10, cold 10, electricity 10, and fire 10, SR22.</p><p>Saves: Fort +6, Ref +5, Will +5+5+2+2</p><p>Abilities: Str 28 [+9], Dex 18[+4], Con 19[+4] , Int 8, Wis 12, Cha 10Raging Str 32 [+11], Con 23 [+6] </p><p>Skills: Intimidate +2, Listen +7, Search +2, Spot +763Intimidate +9, Jump +18, Listen +14, Search +12, and Spot +14. Minotaurs have a +4 racial bonus on Search, Spot, and Listen checks.SKILLS UNCOMPLETE</p><p>Feats: Power Attack, Track, combat reflexes, Multiattack, Improved crit; great sword</p><p>Organization: Solitary, with step mother [succubus], with gang (3–4 fiendish Minotaur sons) or with harem ( 1d8+2 humaniod females [ 1d4 severely injured ] and 1d6+1 cows)</p><p>Challenge Rating: 12 </p><p>Treasure: +1 Acidic large greatsword 8,400 gp [add the burst property to the sword to have value climb to 18400gp]+1 large chain shirt 1350 gp +1 flaming composite longbow (+5 Str bonus) “Memento” 9100gp</p><p>Alignment: Neutral Evil </p><p>Advancement: Half fiend template applied to base minotaur, then given 6 barbarian levels</p><p>Spells Darkness 3/day[ ] [ ] [ ] Desecrate[ ], Unholy blight[ ], Poison 3/day[ ] [ ] [ ], Contagion [ ]</p></blockquote><p></p>
[QUOTE="frankthedm, post: 1161335, member: 1164"] you want this? BBEM Large Outsider [Evil] Hit Dice: 6d8 [30]+ 6d12 [42] +48 [con] ~ 120HP 144 Raging Initiative: +4 Speed: 40 ft. (8 squares) / 30ft flight Armor Class: 23 (–1 size, +5 natural, +4 dex, +5 +1 chain shirt ), touch 13, flat-footed: almost never Base Attacks/Grapples: +12/+7/+2 }{ grapple +16/+11/+6 Attack: +1 Acidic large greatsword +21 melee (3d6+14 +1d6 acid /17-20 x2 +1d10 acid) or gore +20 melee (1d8+9) or +1 flaming composite longbow (+5 Str bonus) +16 range 1d8 +6 +1d6 fireRaging:+1 Acidic large greatsword +23 melee (3d6+16 +1d6 acid /19-20 x2 +1d10 acid) or gore +22 melee (1d8+11) Full Attack: +1 Acidic large greatsword +21/+16/+11 melee (3d6+14 +1d6 acid /17-20 x2 +1d10 acid), gore +18 melee (1d8+4) and bite +18 melee (1d8 +4) or 2 claws +20 melee (1d6 +9), bite +18 melee 1d8+4 and Gore +18 melee 1d8+4 or +1 flaming composite longbow (+5 Str bonus) +16 /+11/+6 range 1d8 +6 +1d6 fireRaging:+1 Acidic large greatsword +23/+18/+13 melee (3d6+17 +1d6 acid /19-20 x2 +1d10 acid), gore +20 melee (1d8+4) and bite +20 melee (1d8 +4) or 2 claws +22 melee (1d6 +11), bite +20 melee 1d8+5 and Gore +20 melee 1d8+5 or +1 flaming composite longbow (+5 Str bonus) +16 /+11/+6 range 1d8 +6 +1d6 fire Space/Reach: 10 ft./10 ft. Special Attacks: Powerful charge 4d6+13 Special Qualities: Darkvision 60 ft., natural cunning, scent, DR 5 /magic, Immunity to poison, Resistance to acid 10, cold 10, electricity 10, and fire 10, SR22. Saves: Fort +6, Ref +5, Will +5+5+2+2 Abilities: Str 28 [+9], Dex 18[+4], Con 19[+4] , Int 8, Wis 12, Cha 10Raging Str 32 [+11], Con 23 [+6] Skills: Intimidate +2, Listen +7, Search +2, Spot +763Intimidate +9, Jump +18, Listen +14, Search +12, and Spot +14. Minotaurs have a +4 racial bonus on Search, Spot, and Listen checks.SKILLS UNCOMPLETE Feats: Power Attack, Track, combat reflexes, Multiattack, Improved crit; great sword Organization: Solitary, with step mother [succubus], with gang (3–4 fiendish Minotaur sons) or with harem ( 1d8+2 humaniod females [ 1d4 severely injured ] and 1d6+1 cows) Challenge Rating: 12 Treasure: +1 Acidic large greatsword 8,400 gp [add the burst property to the sword to have value climb to 18400gp]+1 large chain shirt 1350 gp +1 flaming composite longbow (+5 Str bonus) “Memento” 9100gp Alignment: Neutral Evil Advancement: Half fiend template applied to base minotaur, then given 6 barbarian levels Spells Darkness 3/day[ ] [ ] [ ] Desecrate[ ], Unholy blight[ ], Poison 3/day[ ] [ ] [ ], Contagion [ ] [/QUOTE]
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