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Help! My DND Isn't Board Game-ish Enough!
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<blockquote data-quote="Piratecat" data-source="post: 3051799" data-attributes="member: 2"><p>Also, the Goodman Games "classic D&D" modules may be a great solution for you. Fun, self-contained, and easy to prep - but with lots of old-school fun.</p><p></p><p>I'm going to be running a once-a month game at my local game store this year. My rules?</p><p></p><p></p><p>- Set in a big city (Ptolus? Eversink?)</p><p>- All PCs are members of an organization - noble house, thieves guild, mercentary guild, secret society, or the like.</p><p>- Highly episodic and action-filled plots.</p><p>- Each game advances characters one level. (No fussing with XP!)</p><p>- People either make up PCs (I'd set guidelines up in a wiki) or I'll have some pre-gens.</p><p>- All the adventurers are structured around the same meta-plot, rewarding continuing players. </p><p>- The players should be able to finish each adventure in a single game session. </p><p>- Stress a very pulp sort of "in medias res" way. Start each sessions with a situation that is being dealt with, the implication being that the PC's haven't been sitting on their hands in between sessions, but that each session is almost the climax of a normal session. </p><p></p><p>This way I can start each game nice and fast. As (contact) said when we were hammering this out, an opening line might be...</p><p></p><p>"With the Hanging Judge slain, tensions in the Sink have only worsened; your men have been canvassing the alleyways and gin-flops rooting out traitors to the crown, but more emerge every day. Our session begins as you are summoned by your superiors and informed that there is a First Watch situation uptown - a gang of wild-eyed wharf-rats have gotten their claws on a Minor Eye of Vecna and are threatening to use it on a orphanage unless one of their leaders is set free. Problem is, the traitor swung from the Widow's Tree yesterday . . . now somebdy's got to get in there the hard way. You arrive on the scene just in time to hear the first of the screams."</p><p></p><p>Minimal prep for me, too. I'll have a month to think of a plot, and I'll need nothing more than a page of notes for each session. I wonder if this approach would work for you, too?</p></blockquote><p></p>
[QUOTE="Piratecat, post: 3051799, member: 2"] Also, the Goodman Games "classic D&D" modules may be a great solution for you. Fun, self-contained, and easy to prep - but with lots of old-school fun. I'm going to be running a once-a month game at my local game store this year. My rules? - Set in a big city (Ptolus? Eversink?) - All PCs are members of an organization - noble house, thieves guild, mercentary guild, secret society, or the like. - Highly episodic and action-filled plots. - Each game advances characters one level. (No fussing with XP!) - People either make up PCs (I'd set guidelines up in a wiki) or I'll have some pre-gens. - All the adventurers are structured around the same meta-plot, rewarding continuing players. - The players should be able to finish each adventure in a single game session. - Stress a very pulp sort of "in medias res" way. Start each sessions with a situation that is being dealt with, the implication being that the PC's haven't been sitting on their hands in between sessions, but that each session is almost the climax of a normal session. This way I can start each game nice and fast. As (contact) said when we were hammering this out, an opening line might be... "With the Hanging Judge slain, tensions in the Sink have only worsened; your men have been canvassing the alleyways and gin-flops rooting out traitors to the crown, but more emerge every day. Our session begins as you are summoned by your superiors and informed that there is a First Watch situation uptown - a gang of wild-eyed wharf-rats have gotten their claws on a Minor Eye of Vecna and are threatening to use it on a orphanage unless one of their leaders is set free. Problem is, the traitor swung from the Widow's Tree yesterday . . . now somebdy's got to get in there the hard way. You arrive on the scene just in time to hear the first of the screams." Minimal prep for me, too. I'll have a month to think of a plot, and I'll need nothing more than a page of notes for each session. I wonder if this approach would work for you, too? [/QUOTE]
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