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Help! My DND Isn't Board Game-ish Enough!
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<blockquote data-quote="Plane Sailing" data-source="post: 3052003" data-attributes="member: 114"><p>You've had lots of good suggestions already, I just wanted to share some thoughts on these things in particular.</p><p></p><p>* a couple of decades ago (I'm obviously the same vintage as you!) my gaming buddies and I all had a 'stable' of characters, of different classes and different levels, and each time we met up the DM would say what level the adventure was for and we got together a group of appropriate level characters. We were not playing 'campaigns' in the traditional sense, more like pick-up games of D&D but with established characters. Might work for you.</p><p></p><p>* Once characters reach mid level (Which I think of as ~5th/6th level, select as appropriate) you could dramatically reduce xps - or even follow up on the True20 idea of just levelling everyone up at an appropriate time as determined by the DM. This does mean that you lose the gathering of xps (but frees people from viewing all encounters as xps-on-legs).</p><p></p><p>* With slower advancement rate, it is good to have other bennies to encourage the players. The old standbys of gold and status can still work very well here.</p><p></p><p>* with 3e the nub of cutting down on prep time is cutting down on NPC creation. One way of doing this is by using vanilla monsters wherever possible, another option is to use a mechanism such as that from Spycraft 2 to create simple NPCs, or handwave the NPCs capabilities (i.e. they can do what they need to do, and are as skilled in the appropriate skills as a challenge of their CR ought to be) or find a lot of pregen NPCs (the rogues gallery thread on ENworld can be a good source of these)</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3052003, member: 114"] You've had lots of good suggestions already, I just wanted to share some thoughts on these things in particular. * a couple of decades ago (I'm obviously the same vintage as you!) my gaming buddies and I all had a 'stable' of characters, of different classes and different levels, and each time we met up the DM would say what level the adventure was for and we got together a group of appropriate level characters. We were not playing 'campaigns' in the traditional sense, more like pick-up games of D&D but with established characters. Might work for you. * Once characters reach mid level (Which I think of as ~5th/6th level, select as appropriate) you could dramatically reduce xps - or even follow up on the True20 idea of just levelling everyone up at an appropriate time as determined by the DM. This does mean that you lose the gathering of xps (but frees people from viewing all encounters as xps-on-legs). * With slower advancement rate, it is good to have other bennies to encourage the players. The old standbys of gold and status can still work very well here. * with 3e the nub of cutting down on prep time is cutting down on NPC creation. One way of doing this is by using vanilla monsters wherever possible, another option is to use a mechanism such as that from Spycraft 2 to create simple NPCs, or handwave the NPCs capabilities (i.e. they can do what they need to do, and are as skilled in the appropriate skills as a challenge of their CR ought to be) or find a lot of pregen NPCs (the rogues gallery thread on ENworld can be a good source of these) Cheers [/QUOTE]
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