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Help my Dragons find their Motivation
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<blockquote data-quote="Gilladian" data-source="post: 1629350" data-attributes="member: 2093"><p>The blue dragon sounds as if he is an organized plotter. He has a plan, he's working towards a goal, and he is willing to enlist others to reach it. He's probably lawful evil.</p><p></p><p>I'd play him as a slimy conniver, manipulative and corrupt, but with some element of believability; you do want to convince the players that he's trustworthy to at least the minimal degree that he'll give them their kobold back if they do his task, right?</p><p></p><p>If so, I'd have him speak in sibilants, dart his head around, stare piercingly at whoever is speaking with him, and perhaps flick his tail when he grows annoyed. At the same time, I'd be sure they see evidence he has loyal servants who trust as well as fear him. Perhaps he has guard/slaves with children living in/near his cave/lair. Maybe he keeps pets. Anything to make him appear less than absolutely rabid.</p><p></p><p>The red sounds much more like a chaotic evil bully. He should be aggressive at all times, using a loud voice and thumping with his claws or tail. Maybe he constantly trickles fire or smoke, keeping fear of his breath weapon foremost in his enemy's mind.</p><p></p><p>He may have slaves/guards but they cower fearfully, or bow down in worship of him. Have him casually slay one or more of them for trivial reasons. Have the villagers who pay him off tell how arbitrary he is, that even when they bribe him, he still comes sometimes and takes their cattle, or their children.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 1629350, member: 2093"] The blue dragon sounds as if he is an organized plotter. He has a plan, he's working towards a goal, and he is willing to enlist others to reach it. He's probably lawful evil. I'd play him as a slimy conniver, manipulative and corrupt, but with some element of believability; you do want to convince the players that he's trustworthy to at least the minimal degree that he'll give them their kobold back if they do his task, right? If so, I'd have him speak in sibilants, dart his head around, stare piercingly at whoever is speaking with him, and perhaps flick his tail when he grows annoyed. At the same time, I'd be sure they see evidence he has loyal servants who trust as well as fear him. Perhaps he has guard/slaves with children living in/near his cave/lair. Maybe he keeps pets. Anything to make him appear less than absolutely rabid. The red sounds much more like a chaotic evil bully. He should be aggressive at all times, using a loud voice and thumping with his claws or tail. Maybe he constantly trickles fire or smoke, keeping fear of his breath weapon foremost in his enemy's mind. He may have slaves/guards but they cower fearfully, or bow down in worship of him. Have him casually slay one or more of them for trivial reasons. Have the villagers who pay him off tell how arbitrary he is, that even when they bribe him, he still comes sometimes and takes their cattle, or their children. Hope this helps. [/QUOTE]
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